Uniform buffers.

This commit is contained in:
2022-02-15 00:41:06 +01:00
parent 9af8d5149d
commit d37336bd5b
8 changed files with 329 additions and 12 deletions

View File

@@ -1,11 +1,19 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(binding = 0) uniform Uniforms {
mat4 scene_from_model;
mat4 projection_from_scene;
} uniforms;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position =
uniforms.projection_from_scene *
uniforms.scene_from_model *
vec4(inPosition, 1.0);
fragColor = inColor;
}