Browse Source

Uniform buffers.

master
Draklaw 4 years ago
parent
commit
d37336bd5b
  1. 12
      shaders/shader.vert
  2. 16
      src/Vulkan/Context.cpp
  3. 2
      src/Vulkan/Context.h
  4. 243
      src/VulkanTutorial.cpp
  5. 21
      src/VulkanTutorial.h
  6. 2
      src/main.cpp
  7. 36
      src/utils.cpp
  8. 9
      src/utils.h

12
shaders/shader.vert

@ -1,11 +1,19 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(binding = 0) uniform Uniforms {
mat4 scene_from_model;
mat4 projection_from_scene;
} uniforms;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position =
uniforms.projection_from_scene *
uniforms.scene_from_model *
vec4(inPosition, 1.0);
fragColor = inColor;
}

16
src/Vulkan/Context.cpp

@ -537,6 +537,14 @@ void Context::destroy_command_pool(VkCommandPool& command_pool) {
command_pool = VK_NULL_HANDLE;
}
void Context::destroy_descriptor_pool(VkDescriptorPool& descriptor_pool) {
if(descriptor_pool == VK_NULL_HANDLE)
return;
vkDestroyDescriptorPool(m_device, descriptor_pool, nullptr);
descriptor_pool = VK_NULL_HANDLE;
}
void Context::destroy_render_pass(VkRenderPass& render_pass) {
if(render_pass == VK_NULL_HANDLE)
return;
@ -545,6 +553,14 @@ void Context::destroy_render_pass(VkRenderPass& render_pass) {
render_pass = VK_NULL_HANDLE;
}
void Context::destroy_descriptor_set_layout(VkDescriptorSetLayout& descriptor_set_layout) {
if(descriptor_set_layout == VK_NULL_HANDLE)
return;
vkDestroyDescriptorSetLayout(m_device, descriptor_set_layout, nullptr);
descriptor_set_layout = VK_NULL_HANDLE;
}
void Context::destroy_pipeline_layout(VkPipelineLayout& pipeline_layout) {
if(pipeline_layout == VK_NULL_HANDLE)
return;

2
src/Vulkan/Context.h

@ -128,8 +128,10 @@ public:
void destroy_buffer(VkBuffer& buffer);
void destroy_command_pool(VkCommandPool& command_pool);
void destroy_descriptor_pool(VkDescriptorPool& descriptor_pool);
void destroy_render_pass(VkRenderPass& render_pass);
void destroy_descriptor_set_layout(VkDescriptorSetLayout& descriptor_set_layout);
void destroy_pipeline_layout(VkPipelineLayout& pipeline_layout);
void destroy_pipeline(VkPipeline& pipeline);

243
src/VulkanTutorial.cpp

@ -5,6 +5,8 @@
#include <SDL2/SDL_vulkan.h>
#include <Eigen/Geometry>
#include <cassert>
#include <stdexcept>
#include <array>
@ -26,7 +28,7 @@ std::array<VkVertexInputAttributeDescription, 2> Vertex::attributes_description(
VkVertexInputAttributeDescription {
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, position),
},
{
@ -40,15 +42,40 @@ std::array<VkVertexInputAttributeDescription, 2> Vertex::attributes_description(
const std::vector<Vertex> vertices = {
{{-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
{{0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}},
{{0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}},
{{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
{{-0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}},
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}},
{{-0.5f, -0.5f, 0.5f}, {0.0f, 1.0f, 1.0f}},
{{0.5f, -0.5f, 0.5f}, {1.0f, 0.0f, 1.0f}},
{{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 0.0f}},
{{0.5f, 0.5f, 0.5f}, {0.2f, 0.2f, 0.2f}},
};
const std::vector<uint16_t> indices = {
0, 1, 2,
2, 1, 3,
1, 5, 3,
3, 5, 7,
5, 4, 7,
7, 4, 6,
4, 0, 6,
6, 0, 2,
0, 4, 1,
1, 4, 5,
2, 3, 6,
6, 3, 7,
};
struct Uniforms {
alignas(16) Eigen::Matrix4f scene_from_model;
alignas(16) Eigen::Matrix4f projection_from_scene;
};
@ -73,6 +100,7 @@ void VulkanTutorial::initialize(SDL_Window* window) {
m_context.initialize(context_settings);
create_command_pool();
create_descriptor_set_layout();
create_vertex_buffer();
create_index_buffer();
@ -95,6 +123,7 @@ void VulkanTutorial::shutdown() {
m_context.destroy_buffer(m_index_buffer);
m_context.free_memory(m_vertex_buffer_memory);
m_context.destroy_buffer(m_vertex_buffer);
m_context.destroy_descriptor_set_layout(m_descriptor_set_layout);
for(VkSemaphore semaphore: m_render_done)
m_context.destroy_semaphore(semaphore);
@ -108,6 +137,57 @@ void VulkanTutorial::draw_frame() {
m_swapchain.begin_frame();
auto const image_index = m_swapchain.current_image_index();
const auto now = Clock::now();
if(m_last_frame_time.time_since_epoch() != Duration(0)) {
m_time += now - m_last_frame_time;
}
m_last_frame_time = now;
const float alpha = SecondsD(m_time).count() * (2.0 * M_PI) / 3.0;
const float dist = 2.0f;
const Eigen::Matrix4f view = look_at_matrix(
// Eigen::Vector3f(0.0f, 0.0f, -dist),
Eigen::Vector3f(0.0f, -dist, -dist),
// dist * Eigen::Vector3f(std::cos(alpha), std::sin(alpha), -1.0),
Eigen::Vector3f::Zero(),
-Eigen::Vector3f::UnitY()
);
const float fov = M_PI / 3.0f;
const float near = 0.1f;
const float far = 10.0f;
const float hx = near * std::tan(fov / 2.0f);
const float hy = hx * m_swapchain.extent().height / m_swapchain.extent().width;
const Eigen::Matrix4f proj = projection_matrix(
-hx, hx,
-hy, hy,
near, far
);
using Transform = Eigen::Transform<float, 3, Eigen::Affine>;
Transform model = Transform::Identity();
model.rotate(Eigen::AngleAxisf(
alpha,
Eigen::Vector3f::UnitY()
));
const Uniforms uniforms = {
.scene_from_model = model.matrix(),
.projection_from_scene = proj * view,
};
void* uniform_buffer;
vkMapMemory(
m_context.device(),
m_uniform_buffer_memory,
m_uniform_buffer_offsets[image_index],
sizeof(Uniforms),
0,
&uniform_buffer
);
std::memcpy(uniform_buffer, &uniforms, sizeof(Uniforms));
vkUnmapMemory(m_context.device(), m_uniform_buffer_memory);
VkSemaphore wait_semaphores[] = {
m_swapchain.ready_to_render(),
};
@ -142,6 +222,9 @@ void VulkanTutorial::invalidate_swapchain() {
void VulkanTutorial::create_swapchain_objects(uint32_t image_count) {
create_render_pass();
create_framebuffers();
create_uniform_buffer();
create_descriptor_pool();
create_descriptor_sets();
create_graphic_pipeline();
create_command_buffers();
@ -174,6 +257,13 @@ void VulkanTutorial::destroy_swapchain_objects() {
);
m_command_buffers.clear();
for(VkBuffer buffer: m_uniform_buffers)
m_context.destroy_buffer(buffer);
m_uniform_buffers.clear();
m_context.free_memory(m_uniform_buffer_memory);
m_context.destroy_descriptor_pool(m_descriptor_pool);
for(VkFramebuffer framebuffer: m_framebuffers)
m_context.destroy_framebuffer(framebuffer);
m_framebuffers.clear();
@ -234,6 +324,28 @@ void VulkanTutorial::create_render_pass() {
throw std::runtime_error("failed to create render pass");
}
void VulkanTutorial::create_descriptor_set_layout() {
VkDescriptorSetLayoutBinding binding {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
};
VkDescriptorSetLayoutCreateInfo layout_info {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &binding,
};
if(vkCreateDescriptorSetLayout(
m_context.device(),
&layout_info,
nullptr,
&m_descriptor_set_layout
) != VK_SUCCESS)
throw std::runtime_error("failed to create descriptor set layout");
}
void VulkanTutorial::create_graphic_pipeline() {
auto const vertex_shader_module =
m_context.create_shader_module_from_file("shaders/shader.vert.spv");
@ -353,8 +465,8 @@ void VulkanTutorial::create_graphic_pipeline() {
VkPipelineLayoutCreateInfo layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0,
.pSetLayouts = nullptr,
.setLayoutCount = 1,
.pSetLayouts = &m_descriptor_set_layout,
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
@ -467,6 +579,115 @@ void VulkanTutorial::create_index_buffer() {
);
}
void VulkanTutorial::create_uniform_buffer() {
m_uniform_buffers.assign(m_swapchain.image_count(), VK_NULL_HANDLE);
for(size_t index = 0; index < m_uniform_buffers.size(); index += 1) {
VkBufferCreateInfo buffer_info {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = sizeof(Uniforms),
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
if(vkCreateBuffer(
m_context.device(),
&buffer_info,
nullptr,
&m_uniform_buffers[index]
) != VK_SUCCESS)
throw std::runtime_error("failed to create buffer");
}
VkMemoryRequirements memory_requirements;
vkGetBufferMemoryRequirements(
m_context.device(),
m_uniform_buffers[0],
&memory_requirements
);
m_uniform_buffer_memory = m_context.allocate_memory(
memory_requirements.size * m_swapchain.image_count(),
memory_requirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
);
m_uniform_buffer_offsets.resize(m_uniform_buffers.size());
for(size_t index = 0; index < m_uniform_buffers.size(); index += 1) {
m_uniform_buffer_offsets[index] = index * memory_requirements.size;
vkBindBufferMemory(
m_context.device(),
m_uniform_buffers[index],
m_uniform_buffer_memory,
m_uniform_buffer_offsets[index]
);
}
}
void VulkanTutorial::create_descriptor_pool() {
VkDescriptorPoolSize pool_size {
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = uint32_t(m_swapchain.image_count()),
};
VkDescriptorPoolCreateInfo pool_info {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = uint32_t(m_swapchain.image_count()),
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
};
if(vkCreateDescriptorPool(
m_context.device(),
&pool_info,
nullptr,
&m_descriptor_pool
) != VK_SUCCESS)
throw std::runtime_error("failed to create descriptor pool");
}
void VulkanTutorial::create_descriptor_sets() {
const std::vector<VkDescriptorSetLayout> layouts(
m_swapchain.image_count(), m_descriptor_set_layout);
VkDescriptorSetAllocateInfo alloc_info {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = m_descriptor_pool,
.descriptorSetCount = uint32_t(layouts.size()),
.pSetLayouts = layouts.data(),
};
m_descriptor_sets.resize(m_swapchain.image_count());
if(vkAllocateDescriptorSets(
m_context.device(),
&alloc_info,
m_descriptor_sets.data()
) != VK_SUCCESS)
throw std::runtime_error("failed to allocate descriptor sets");
for(size_t index = 0; index < m_swapchain.image_count(); index += 1) {
VkDescriptorBufferInfo buffer_info {
.buffer = m_uniform_buffers[index],
.offset = 0,
.range = sizeof(Uniforms),
};
VkWriteDescriptorSet write {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = m_descriptor_sets[index],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &buffer_info,
};
vkUpdateDescriptorSets(
m_context.device(),
1, &write,
0, nullptr
);
}
}
void VulkanTutorial::create_command_buffers() {
m_command_buffers.resize(m_framebuffers.size());
@ -545,6 +766,14 @@ void VulkanTutorial::create_command_buffers() {
offsets
);
vkCmdBindDescriptorSets(
command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline_layout,
0, 1, &m_descriptor_sets[index],
0, nullptr
);
vkCmdBindIndexBuffer(
command_buffer,
m_index_buffer,

21
src/VulkanTutorial.h

@ -7,10 +7,11 @@
#include <vulkan/vulkan.h>
#include <Eigen/Dense>
#include <vector>
#include <chrono>
struct Vertex {
Eigen::Vector2f position;
Eigen::Vector3f position;
Eigen::Vector3f color;
static VkVertexInputBindingDescription binding_description();
@ -24,6 +25,11 @@ public:
GRAPHIC_QUEUE,
};
using Clock = std::chrono::high_resolution_clock;
using TimePoint = Clock::time_point;
using Duration = Clock::duration;
using SecondsD = std::chrono::duration<double>;
public:
VulkanTutorial();
VulkanTutorial(const VulkanTutorial&) = delete;
@ -42,11 +48,15 @@ private:
void destroy_swapchain_objects();
void create_render_pass();
void create_descriptor_set_layout();
void create_graphic_pipeline();
void create_framebuffers();
void create_command_pool();
void create_vertex_buffer();
void create_index_buffer();
void create_uniform_buffer();
void create_descriptor_pool();
void create_descriptor_sets();
void create_command_buffers();
private:
@ -56,6 +66,7 @@ private:
VkQueue m_presentation_queue = nullptr;
VkRenderPass m_render_pass = VK_NULL_HANDLE;
VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
std::vector<VkFramebuffer> m_framebuffers;
@ -64,6 +75,14 @@ private:
VkDeviceMemory m_vertex_buffer_memory = VK_NULL_HANDLE;
VkBuffer m_index_buffer = VK_NULL_HANDLE;
VkDeviceMemory m_index_buffer_memory = VK_NULL_HANDLE;
std::vector<VkBuffer> m_uniform_buffers;
std::vector<VkDeviceSize> m_uniform_buffer_offsets;
VkDeviceMemory m_uniform_buffer_memory = VK_NULL_HANDLE;
VkDescriptorPool m_descriptor_pool = VK_NULL_HANDLE;
std::vector<VkDescriptorSet> m_descriptor_sets;
std::vector<VkCommandBuffer> m_command_buffers;
std::vector<VkSemaphore> m_render_done;
TimePoint m_last_frame_time;
Duration m_time = Duration(0);
};

2
src/main.cpp

@ -1,8 +1,6 @@
#include <Logger.h>
#include <VkExpe.h>
#include <iostream>
int main(int argc, char** argv) {
VkExpe vk_expe(argc, argv);

36
src/utils.cpp

@ -23,3 +23,39 @@ std::vector<char> read_binary_file(const char* path) {
return buffer;
}
Eigen::Matrix4f projection_matrix(float x_min, float x_max, float y_min, float y_max, float z_min, float z_max) {
auto const cx = x_max + x_min;
auto const cy = y_max + y_min;
auto const cz = z_max + z_min;
auto const dx = x_max - x_min;
auto const dy = y_max - y_min;
auto const dz = z_max - z_min;
auto const pz = z_max * z_min;
return (Eigen::Matrix4f() <<
2.0f * z_min / dx, 0.0f, -cx / dx, 0.0f,
0.0f, 2.0f * z_min / dy, -cy / dy, 0.0f,
0.0f, 0.0f, cz / dz, -2.0f * pz / dz,
0.0f, 0.0f, 1.0f, 0.0f
).finished();
}
Eigen::Matrix4f look_at_matrix(
const Eigen::Vector3f& cam_pos,
const Eigen::Vector3f& look_at,
const Eigen::Vector3f& up
) {
const Eigen::Vector3f z = (look_at - cam_pos).normalized();
const Eigen::Vector3f x = z.cross(up).normalized();
const Eigen::Vector3f y = z.cross(x).normalized();
const auto view_linear = (Eigen::Matrix3f() << x, y, z).finished().transpose();
return (Eigen::Matrix4f() <<
view_linear,
view_linear * (-cam_pos),
Eigen::Vector4f::UnitW().transpose()
).finished();
}

9
src/utils.h

@ -1,5 +1,7 @@
#pragma once
#include <Eigen/Dense>
#include <cassert>
#include <vector>
#include <string>
@ -74,3 +76,10 @@ private:
size_t m_size = 0;
T* m_data = nullptr;
};
Eigen::Matrix4f projection_matrix(float x_min, float x_max, float y_min, float y_max, float z_min, float z_max);
Eigen::Matrix4f look_at_matrix(
const Eigen::Vector3f& cam_pos,
const Eigen::Vector3f& look_at,
const Eigen::Vector3f& up
);

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