Experimentation using Vulkan.
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#include <VulkanTutorial.h>
#include <utils.h>
#include <Logger.h>
#include <SDL2/SDL_vulkan.h>
#include <Eigen/Geometry>
#include <cassert>
#include <stdexcept>
#include <array>
#include <vector>
#include <algorithm>
#include <cstring>
VkVertexInputBindingDescription Vertex::binding_description() {
return {
.binding = 0,
.stride = sizeof(Vertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
}
std::array<VkVertexInputAttributeDescription, 2> Vertex::attributes_description() {
return {
VkVertexInputAttributeDescription {
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, position),
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, color),
},
};
}
const std::vector<Vertex> vertices = {
{{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
{{-0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}},
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}},
{{-0.5f, -0.5f, 0.5f}, {0.0f, 1.0f, 1.0f}},
{{0.5f, -0.5f, 0.5f}, {1.0f, 0.0f, 1.0f}},
{{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 0.0f}},
{{0.5f, 0.5f, 0.5f}, {0.2f, 0.2f, 0.2f}},
};
const std::vector<uint16_t> indices = {
0, 1, 2,
2, 1, 3,
1, 5, 3,
3, 5, 7,
5, 4, 7,
7, 4, 6,
4, 0, 6,
6, 0, 2,
0, 4, 1,
1, 4, 5,
2, 3, 6,
6, 3, 7,
};
struct Uniforms {
alignas(16) Eigen::Matrix4f scene_from_model;
alignas(16) Eigen::Matrix4f projection_from_scene;
};
VulkanTutorial::VulkanTutorial() {
m_swapchain.register_creation_callback(
std::bind(&VulkanTutorial::create_swapchain_objects, this, std::placeholders::_1));
m_swapchain.register_destruction_callback(
std::bind(&VulkanTutorial::destroy_swapchain_objects, this));
}
VulkanTutorial::~VulkanTutorial() {
shutdown();
}
void VulkanTutorial::initialize(SDL_Window* window) {
auto const context_settings = Vulkan::ContextSettings()
#if defined(VKEXPE_ENABLE_VALIDATION) || !defined(NDEBUG)
.with_debug(true)
#endif
.with_queue(GRAPHIC_QUEUE, VK_QUEUE_GRAPHICS_BIT)
.with_window(window);
m_context.initialize(context_settings);
create_command_pool();
create_descriptor_set_layout();
create_vertex_buffer();
create_index_buffer();
auto const swapchain_settings = Vulkan::SwapchainSettings(&m_context)
.with_queue(m_context.queue_family(GRAPHIC_QUEUE));
m_swapchain.initialize(swapchain_settings);
}
void VulkanTutorial::shutdown() {
if(!m_context.instance())
return;
vkDeviceWaitIdle(m_context.device());
destroy_swapchain_objects();
m_context.free_memory(m_vertex_buffer_memory);
m_context.destroy_command_pool(m_command_pool);
m_context.free_memory(m_index_buffer_memory);
m_context.destroy_buffer(m_index_buffer);
m_context.free_memory(m_vertex_buffer_memory);
m_context.destroy_buffer(m_vertex_buffer);
m_context.destroy_descriptor_set_layout(m_descriptor_set_layout);
for(VkSemaphore semaphore: m_render_done)
m_context.destroy_semaphore(semaphore);
m_render_done.clear();
m_swapchain.shutdown();
m_context.shutdown();
}
void VulkanTutorial::draw_frame() {
m_swapchain.begin_frame();
auto const image_index = m_swapchain.current_image_index();
const auto now = Clock::now();
if(m_last_frame_time.time_since_epoch() != Duration(0)) {
m_time += now - m_last_frame_time;
}
m_last_frame_time = now;
const float alpha = SecondsD(m_time).count() * (2.0 * M_PI) / 3.0;
const float dist = 2.0f;
const Eigen::Matrix4f view = look_at_matrix(
// Eigen::Vector3f(0.0f, 0.0f, -dist),
Eigen::Vector3f(0.0f, -dist, -dist),
// dist * Eigen::Vector3f(std::cos(alpha), std::sin(alpha), -1.0),
Eigen::Vector3f::Zero(),
-Eigen::Vector3f::UnitY()
);
const float fov = M_PI / 3.0f;
const float near = 0.1f;
const float far = 10.0f;
const float hx = near * std::tan(fov / 2.0f);
const float hy = hx * m_swapchain.extent().height / m_swapchain.extent().width;
const Eigen::Matrix4f proj = projection_matrix(
-hx, hx,
-hy, hy,
near, far
);
using Transform = Eigen::Transform<float, 3, Eigen::Affine>;
Transform model = Transform::Identity();
model.rotate(Eigen::AngleAxisf(
alpha,
Eigen::Vector3f::UnitY()
));
const Uniforms uniforms = {
.scene_from_model = model.matrix(),
.projection_from_scene = proj * view,
};
void* uniform_buffer;
vkMapMemory(
m_context.device(),
m_uniform_buffer_memory,
m_uniform_buffer_offsets[image_index],
sizeof(Uniforms),
0,
&uniform_buffer
);
std::memcpy(uniform_buffer, &uniforms, sizeof(Uniforms));
vkUnmapMemory(m_context.device(), m_uniform_buffer_memory);
VkSemaphore wait_semaphores[] = {
m_swapchain.ready_to_render(),
};
VkPipelineStageFlags stages[] = {
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
};
VkSubmitInfo submit_info {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1,
.pWaitSemaphores = wait_semaphores,
.pWaitDstStageMask = stages,
.commandBufferCount = 1,
.pCommandBuffers = &m_command_buffers[image_index],
.signalSemaphoreCount = 1,
.pSignalSemaphores = &m_render_done[image_index],
};
if(vkQueueSubmit(
m_context.queue(GRAPHIC_QUEUE),
1, &submit_info,
m_swapchain.render_done()
))
throw std::runtime_error("failed to submit draw command buffer");
m_swapchain.swap_buffers({1, &m_render_done[image_index]});
}
void VulkanTutorial::invalidate_swapchain() {
m_swapchain.invalidate();
}
void VulkanTutorial::create_swapchain_objects(uint32_t image_count) {
create_render_pass();
create_framebuffers();
create_uniform_buffer();
create_descriptor_pool();
create_descriptor_sets();
create_graphic_pipeline();
create_command_buffers();
m_render_done.resize(m_swapchain.image_count());
VkSemaphoreCreateInfo semaphore_info {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
for(size_t index = 0; index < m_render_done.size(); index += 1) {
if(vkCreateSemaphore(
m_context.device(),
&semaphore_info,
nullptr,
&m_render_done[index]
) != VK_SUCCESS)
throw std::runtime_error("failed to create semaphore");
}
}
void VulkanTutorial::destroy_swapchain_objects() {
if(m_command_pool == VK_NULL_HANDLE)
return;
vkFreeCommandBuffers(
m_context.device(),
m_command_pool,
uint32_t(m_command_buffers.size()),
m_command_buffers.data()
);
m_command_buffers.clear();
for(VkBuffer buffer: m_uniform_buffers)
m_context.destroy_buffer(buffer);
m_uniform_buffers.clear();
m_context.free_memory(m_uniform_buffer_memory);
m_context.destroy_descriptor_pool(m_descriptor_pool);
for(VkFramebuffer framebuffer: m_framebuffers)
m_context.destroy_framebuffer(framebuffer);
m_framebuffers.clear();
m_context.destroy_pipeline(m_pipeline);
m_context.destroy_pipeline_layout(m_pipeline_layout);
m_context.destroy_render_pass(m_render_pass);
}
void VulkanTutorial::create_render_pass() {
VkAttachmentDescription color_attachment {
.format = m_context.surface_format().format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
VkAttachmentReference color_attachment_ref = {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
};
VkSubpassDependency subpass_dep = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo render_pass_info {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &color_attachment,
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 1,
.pDependencies = &subpass_dep,
};
if(vkCreateRenderPass(
m_context.device(),
&render_pass_info,
nullptr,
&m_render_pass
) != VK_SUCCESS)
throw std::runtime_error("failed to create render pass");
}
void VulkanTutorial::create_descriptor_set_layout() {
VkDescriptorSetLayoutBinding binding {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
};
VkDescriptorSetLayoutCreateInfo layout_info {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &binding,
};
if(vkCreateDescriptorSetLayout(
m_context.device(),
&layout_info,
nullptr,
&m_descriptor_set_layout
) != VK_SUCCESS)
throw std::runtime_error("failed to create descriptor set layout");
}
void VulkanTutorial::create_graphic_pipeline() {
auto const vertex_shader_module =
m_context.create_shader_module_from_file("shaders/shader.vert.spv");
auto const vertex_shader_guard = make_guard([&]{
vkDestroyShaderModule(m_context.device(), vertex_shader_module, nullptr);
});
auto const fragment_shader_module =
m_context.create_shader_module_from_file("shaders/shader.frag.spv");
auto const fragment_shader_guard = make_guard([&]{
vkDestroyShaderModule(m_context.device(), fragment_shader_module, nullptr);
});
VkPipelineShaderStageCreateInfo shader_stage_infos[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertex_shader_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment_shader_module,
.pName = "main",
},
};
const VkVertexInputBindingDescription vertex_bindings[] = {
Vertex::binding_description(),
};
const auto vertex_attributes = Vertex::attributes_description();
VkPipelineVertexInputStateCreateInfo vertex_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = vertex_bindings,
.vertexAttributeDescriptionCount = uint32_t(vertex_attributes.size()),
.pVertexAttributeDescriptions = vertex_attributes.data(),
};
VkPipelineInputAssemblyStateCreateInfo assembly_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkViewport viewport {
.x = 0.0f,
.y = 0.0f,
.width = float(m_swapchain.extent().width),
.height = float(m_swapchain.extent().height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
VkRect2D scissor = {
.offset = { 0, 0 },
.extent = m_swapchain.extent(),
};
VkPipelineViewportStateCreateInfo viewport_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.pViewports = &viewport,
.scissorCount = 1,
.pScissors = &scissor,
};
VkPipelineRasterizationStateCreateInfo rasterization_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisample_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 1.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
VkPipelineColorBlendAttachmentState color_blend_attachment {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo color_blend_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
};
VkPipelineLayoutCreateInfo layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &m_descriptor_set_layout,
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
if(vkCreatePipelineLayout(
m_context.device(),
&layout_info,
nullptr,
&m_pipeline_layout
) != VK_SUCCESS)
throw std::runtime_error("failed to create pipeline layout");
VkGraphicsPipelineCreateInfo pipeline_info {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = shader_stage_infos,
.pVertexInputState = &vertex_info,
.pInputAssemblyState = &assembly_info,
.pViewportState = &viewport_info,
.pRasterizationState = &rasterization_info,
.pMultisampleState = &multisample_info,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_info,
.pDynamicState = nullptr,
.layout = m_pipeline_layout,
.renderPass = m_render_pass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
};
if(vkCreateGraphicsPipelines(
m_context.device(),
VK_NULL_HANDLE,
1, &pipeline_info,
nullptr,
&m_pipeline
) != VK_SUCCESS)
throw std::runtime_error("failed to create graphic pipeline");
}
void VulkanTutorial::create_framebuffers() {
m_framebuffers.resize(m_swapchain.image_count());
for(size_t index = 0; index < m_framebuffers.size(); index += 1) {
VkImageView view = m_swapchain.image_view(index);
VkFramebufferCreateInfo framebuffer_info {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = m_render_pass,
.attachmentCount = 1,
.pAttachments = &view,
.width = m_swapchain.extent().width,
.height = m_swapchain.extent().height,
.layers = 1,
};
if(vkCreateFramebuffer(
m_context.device(),
&framebuffer_info,
nullptr,
&m_framebuffers[index]
) != VK_SUCCESS)
throw std::runtime_error("failed to create framebuffer");
}
}
void VulkanTutorial::create_command_pool() {
if(m_command_pool != VK_NULL_HANDLE)
return;
VkCommandPoolCreateInfo pool_info {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = 0,
.queueFamilyIndex = m_context.queue_family(GRAPHIC_QUEUE),
};
if(vkCreateCommandPool(
m_context.device(),
&pool_info,
nullptr,
&m_command_pool
) != VK_SUCCESS)
throw std::runtime_error("failed to create command pool");
}
void VulkanTutorial::create_vertex_buffer() {
if(m_vertex_buffer != VK_NULL_HANDLE)
return;
VkDeviceSize size = sizeof(vertices[0]) * vertices.size();
std::tie(m_vertex_buffer, m_vertex_buffer_memory) = m_context.create_buffer(
size, (char*)vertices.data(),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
m_context.queue_family(GRAPHIC_QUEUE)
);
}
void VulkanTutorial::create_index_buffer() {
if(m_index_buffer != VK_NULL_HANDLE)
return;
VkDeviceSize size = sizeof(indices[0]) * indices.size();
std::tie(m_index_buffer, m_index_buffer_memory) = m_context.create_buffer(
size, (char*)indices.data(),
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
m_context.queue_family(GRAPHIC_QUEUE)
);
}
void VulkanTutorial::create_uniform_buffer() {
m_uniform_buffers.assign(m_swapchain.image_count(), VK_NULL_HANDLE);
for(size_t index = 0; index < m_uniform_buffers.size(); index += 1) {
VkBufferCreateInfo buffer_info {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = sizeof(Uniforms),
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
if(vkCreateBuffer(
m_context.device(),
&buffer_info,
nullptr,
&m_uniform_buffers[index]
) != VK_SUCCESS)
throw std::runtime_error("failed to create buffer");
}
VkMemoryRequirements memory_requirements;
vkGetBufferMemoryRequirements(
m_context.device(),
m_uniform_buffers[0],
&memory_requirements
);
m_uniform_buffer_memory = m_context.allocate_memory(
memory_requirements.size * m_swapchain.image_count(),
memory_requirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
);
m_uniform_buffer_offsets.resize(m_uniform_buffers.size());
for(size_t index = 0; index < m_uniform_buffers.size(); index += 1) {
m_uniform_buffer_offsets[index] = index * memory_requirements.size;
vkBindBufferMemory(
m_context.device(),
m_uniform_buffers[index],
m_uniform_buffer_memory,
m_uniform_buffer_offsets[index]
);
}
}
void VulkanTutorial::create_descriptor_pool() {
VkDescriptorPoolSize pool_size {
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = uint32_t(m_swapchain.image_count()),
};
VkDescriptorPoolCreateInfo pool_info {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = uint32_t(m_swapchain.image_count()),
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
};
if(vkCreateDescriptorPool(
m_context.device(),
&pool_info,
nullptr,
&m_descriptor_pool
) != VK_SUCCESS)
throw std::runtime_error("failed to create descriptor pool");
}
void VulkanTutorial::create_descriptor_sets() {
const std::vector<VkDescriptorSetLayout> layouts(
m_swapchain.image_count(), m_descriptor_set_layout);
VkDescriptorSetAllocateInfo alloc_info {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = m_descriptor_pool,
.descriptorSetCount = uint32_t(layouts.size()),
.pSetLayouts = layouts.data(),
};
m_descriptor_sets.resize(m_swapchain.image_count());
if(vkAllocateDescriptorSets(
m_context.device(),
&alloc_info,
m_descriptor_sets.data()
) != VK_SUCCESS)
throw std::runtime_error("failed to allocate descriptor sets");
for(size_t index = 0; index < m_swapchain.image_count(); index += 1) {
VkDescriptorBufferInfo buffer_info {
.buffer = m_uniform_buffers[index],
.offset = 0,
.range = sizeof(Uniforms),
};
VkWriteDescriptorSet write {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = m_descriptor_sets[index],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &buffer_info,
};
vkUpdateDescriptorSets(
m_context.device(),
1, &write,
0, nullptr
);
}
}
void VulkanTutorial::create_command_buffers() {
m_command_buffers.resize(m_framebuffers.size());
VkCommandBufferAllocateInfo allocate_info {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = m_command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = uint32_t(m_command_buffers.size()),
};
if(vkAllocateCommandBuffers(
m_context.device(),
&allocate_info,
m_command_buffers.data()
) != VK_SUCCESS)
throw std::runtime_error("failed to allocate command buffers");
for(size_t index = 0; index < m_command_buffers.size(); index += 1) {
VkCommandBuffer command_buffer = m_command_buffers[index];
VkCommandBufferBeginInfo begin_info {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = 0,
.pInheritanceInfo = nullptr,
};
logger.debug() << "record command buffer " << index << " (" << command_buffer << ")";
if(vkBeginCommandBuffer(
command_buffer,
&begin_info
) != VK_SUCCESS)
throw std::runtime_error("failed to begin command buffer");
VkClearValue clear_color = {
.color = {
.float32 = { 0.0f, 0.0f, 0.0f, 1.0f }
}
};
VkRenderPassBeginInfo pass_info {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = m_render_pass,
.framebuffer = m_framebuffers[index],
.renderArea = {
.offset = { 0, 0 },
.extent = m_swapchain.extent(),
},
.clearValueCount = 1,
.pClearValues = &clear_color,
};
vkCmdBeginRenderPass(
command_buffer,
&pass_info,
VK_SUBPASS_CONTENTS_INLINE
);
vkCmdBindPipeline(
command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline
);
VkBuffer vertex_buffers[] = {
m_vertex_buffer,
};
VkDeviceSize offsets[] = {
0,
};
vkCmdBindVertexBuffers(
command_buffer,
0,
1,
vertex_buffers,
offsets
);
vkCmdBindDescriptorSets(
command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline_layout,
0, 1, &m_descriptor_sets[index],
0, nullptr
);
vkCmdBindIndexBuffer(
command_buffer,
m_index_buffer,
0,
VK_INDEX_TYPE_UINT16
);
vkCmdDrawIndexed(
command_buffer,
uint32_t(indices.size()),
1,
0,
0,
0
);
vkCmdEndRenderPass(command_buffer);
if(vkEndCommandBuffer(command_buffer) != VK_SUCCESS)
throw("failed to record command buffer");
}
}