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4 Commits

Author SHA1 Message Date
7213c85fdf Depth test. 2022-03-11 23:45:27 +01:00
9d4b85c940 Camera + fix swapchain crash. 2022-03-09 00:13:51 +01:00
3ce7962d4c Use indirect draw call. 2022-03-07 18:15:35 +01:00
5b363a8c57 VulkanTutorial refactoring. 2022-03-06 22:22:26 +01:00
21 changed files with 1359 additions and 841 deletions

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@@ -48,6 +48,7 @@ add_executable(vk_expe
src/vk/Pipeline.cpp src/vk/Pipeline.cpp
src/vk/Memory.cpp src/vk/Memory.cpp
src/vk/Buffer.cpp src/vk/Buffer.cpp
src/vk/Image.cpp
src/vk/ImageView.cpp src/vk/ImageView.cpp
src/vk/DescriptorSetLayout.cpp src/vk/DescriptorSetLayout.cpp
src/vk/PipelineLayout.cpp src/vk/PipelineLayout.cpp
@@ -56,10 +57,11 @@ add_executable(vk_expe
src/vk/Swapchain.cpp src/vk/Swapchain.cpp
src/main.cpp src/main.cpp
src/Camera.cpp
src/Simplex.cpp src/Simplex.cpp
src/Planet.cpp src/Planet.cpp
src/VkExpe.cpp src/VkExpe.cpp
src/VulkanTutorial.cpp src/Renderer.cpp
) )
add_shaders(vk_expe add_shaders(vk_expe

View File

@@ -43,7 +43,7 @@ void main() {
vec2 v0 = p0 - p2; vec2 v0 = p0 - p2;
vec2 v1 = p1 - p2; vec2 v1 = p1 - p2;
out_edge_dist[i] = determinant(mat2(v0, v1)) / length(v1); out_edge_dist[i] = abs(determinant(mat2(v0, v1))) / length(v1);
EmitVertex(); EmitVertex();
} }

View File

@@ -18,11 +18,12 @@ layout(location = 1) out vec3 out_normal;
layout(location = 2) out vec3 out_color; layout(location = 2) out vec3 out_color;
void main() { void main() {
float lod = clamp( // float lod = clamp(
2.0 * dot(transpose(uniforms.scene_from_model)[0].xyz, in_position) + 0.5, // 2.0 * dot(transpose(uniforms.scene_from_model)[0].xyz, in_position) + 0.5,
0.0, 1.0 // 0.0, 1.0
); // );
vec3 position = mix(in_position2, in_position, lod); // vec3 position = mix(in_position2, in_position, lod);
vec3 position = in_position;
out_position = out_position =
uniforms.projection_from_scene * uniforms.projection_from_scene *
uniforms.scene_from_model * uniforms.scene_from_model *

70
src/Camera.cpp Normal file
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@@ -0,0 +1,70 @@
// Copyright 2022 Simon Boyé
#include <Camera.h>
Camera::Camera() noexcept
: m_left(-1)
, m_right(1)
, m_top(-1)
, m_bottom(1)
, m_near(0.1)
, m_far(100)
, m_position(Vector3::Zero())
, m_direction(Vector3::UnitZ())
, m_down(Vector3::UnitY())
{}
Camera::~Camera() = default;
void Camera::set_projection(Real h_fov, Real width_height_ratio) noexcept {
const Real hx = std::tan(h_fov / Real(2));
const Real hy = hx / width_height_ratio;
set_projection(
-hx, hx,
-hy, hy
);
}
void Camera::update_aspect_ratio(Real width_height_ratio) noexcept {
const Real prev_ratio = (m_right - m_left) / (m_bottom - m_top);
const Real next_ratio = width_height_ratio;
const Real sx = (Real(1) + Real(1) / prev_ratio) / (Real(1) + Real(1) / next_ratio);
const Real sy = (Real(1) + prev_ratio) / (Real(1) + next_ratio);
m_left *= sx;
m_right *= sx;
m_top *= sy;
m_bottom *= sy;
}
Matrix3 Camera::basis() const noexcept {
Matrix3 basis;
basis << m_down.cross(m_direction), m_down, m_direction;
return basis;
}
Matrix4 Camera::view_matrix() const noexcept {
Matrix3 linear_view;
linear_view <<
m_down.cross(m_direction).transpose(),
m_down.transpose(),
m_direction.transpose();
Matrix4 view;
view << linear_view, linear_view * -m_position,
Vector4::UnitW().transpose();
return view;
}
Matrix4 Camera::projection_matrix() const noexcept {
return ::projection_matrix(
m_near * m_left, m_near * m_right,
m_near * m_top, m_near * m_bottom,
m_near, m_far
);
}

92
src/Camera.h Normal file
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@@ -0,0 +1,92 @@
// Copyright 2022 Simon Boyé
#pragma once
#include <core/math.h>
class Camera {
public:
Camera() noexcept;
~Camera();
inline Real left() const noexcept {
return m_left;
}
inline Real right() const noexcept {
return m_right;
}
inline Real top() const noexcept {
return m_top;
}
inline Real bottom() const noexcept {
return m_bottom;
}
void set_projection(Real left, Real right, Real top, Real bottom) noexcept {
m_left = left;
m_right = right;
m_top = top;
m_bottom = bottom;
}
void set_projection(Real h_fov, Real width_height_ratio) noexcept;
void update_aspect_ratio(Real width_height_ratio) noexcept;
inline Real near() const noexcept {
return m_near;
}
inline Real far() const noexcept {
return m_far;
}
void set_clip_distances(Real near, Real far) noexcept {
m_near = near;
m_far = far;
}
inline Vector3 position() const noexcept {
return m_position;
}
inline void set_position(const Vector3& position) noexcept {
m_position = position;
}
inline Vector3 direction() const noexcept {
return m_direction;
}
inline void set_direction(const Vector3& direction) noexcept {
m_direction = direction;
}
inline Vector3 down() const noexcept {
return m_down;
}
inline void set_down(const Vector3& down) noexcept {
m_down = down;
}
Matrix3 basis() const noexcept;
Matrix4 view_matrix() const noexcept;
Matrix4 projection_matrix() const noexcept;
private:
Real m_left;
Real m_right;
Real m_top;
Real m_bottom;
Real m_near;
Real m_far;
Vector3 m_position;
Vector3 m_direction;
Vector3 m_down;
};

825
src/Renderer.cpp Normal file
View File

@@ -0,0 +1,825 @@
// Copyright 2022 Simon Boyé
#include <Renderer.h>
#include <Planet.h>
#include <vk/ShaderModule.h>
#include <core/utils.h>
#include <core/Logger.h>
#include <SDL2/SDL_vulkan.h>
#include <Eigen/Geometry>
#include <cassert>
#include <stdexcept>
#include <array>
#include <vector>
#include <algorithm>
#include <cstring>
VkVertexInputBindingDescription vertex_binding_description() {
return {
.binding = 0,
.stride = sizeof(Vertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
}
std::array<VkVertexInputAttributeDescription, 4> vertex_attributes_description() {
return {
VkVertexInputAttributeDescription {
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, position),
},
VkVertexInputAttributeDescription {
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, position2),
},
VkVertexInputAttributeDescription {
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, normal),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, color),
},
};
}
std::vector<Vertex> vertices = {
{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f, 0.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f, 0.0f}},
{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f, 0.0f}},
{{0.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
{{0.0f, -1.0f, 1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
{{0.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
{{0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
{{-1.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
{{-1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}},
};
std::vector<uint32_t> indices = {
0, 1, 2,
2, 1, 3,
4, 5, 6,
6, 5, 7,
8, 9, 10,
10, 9, 11,
};
struct Uniforms {
alignas(16) Eigen::Matrix4f scene_from_model;
alignas(16) Eigen::Matrix4f projection_from_scene;
alignas(8) Eigen::Vector2f half_screen_size;
alignas(4) float lod;
};
Renderer::Renderer() {
m_swapchain.register_creation_callback(
std::bind(&Renderer::create_swapchain_objects, this));
// auto const subdiv_count = 4;
// vertices.resize(6 * Cell::vertex_count(subdiv_count));
// indices.resize(6 * 3 * Cell::triangle_count(subdiv_count));
// Vector3AV positions(
// vertices.size(), vertices.data(),
// sizeof(Vertex), offsetof(Vertex, position)
// );
// Vector3AV positions2(
// vertices.size(), vertices.data(),
// sizeof(Vertex), offsetof(Vertex, position2)
// );
// Vector3AV normals(
// vertices.size(), vertices.data(),
// sizeof(Vertex), offsetof(Vertex, normal)
// );
// Vector3AV colors(
// vertices.size(), vertices.data(),
// sizeof(Vertex), offsetof(Vertex, color)
// );
// TriangleAV triangles(
// indices.size() / 3,
// indices.data()
// );
// Planet planet;
// planet.build_mesh(positions, positions2, normals, triangles, subdiv_count);
// for (size_t vertex_index = 0; vertex_index < vertices.size(); vertex_index += 1) {
// colors[vertex_index] =
// positions[vertex_index] / 2.0f + Vector3::Constant(0.5f);
// }
// for(size_t vi = 0; vi < vertices.size(); vi += 1)
// logger.debug() << "v" << vi << ": "
// << vertices[vi].position.transpose();
// for(size_t ii = 0; 3 * ii < indices.size(); ii += 1)
// logger.debug() << "i" << ii << ": "
// << indices[3 * ii + 0] << ", "
// << indices[3 * ii + 1] << ", "
// << indices[3 * ii + 2];
// abort();
}
Renderer::~Renderer() {
if(m_context)
vkDeviceWaitIdle(m_context.device());
}
void Renderer::initialize(SDL_Window* window) {
auto const context_settings = vk::ContextSettings()
#if defined(VKEXPE_ENABLE_VALIDATION) || !defined(NDEBUG)
.with_debug(true)
#endif
.with_queue(GRAPHIC_QUEUE, VK_QUEUE_GRAPHICS_BIT)
.with_window(window);
m_context.initialize(context_settings);
create_command_pool();
create_descriptor_set_layout();
create_pipeline_layout();
create_render_pass();
// m_uniform_buffer_memory is allocated when uniform buffer is first created.
create_vertex_buffer();
create_index_buffer();
auto const swapchain_settings = vk::SwapchainSettings(&m_context)
.with_queue(m_context.queue_family(GRAPHIC_QUEUE));
m_swapchain.initialize(swapchain_settings);
}
void Renderer::set_camera(const Camera& camera) {
m_camera = camera;
}
void Renderer::draw_frame() {
m_swapchain.begin_frame();
const auto image_index = m_swapchain.current_image_index();
auto& image_states = m_image_states[image_index];
m_camera.update_aspect_ratio(Real(m_swapchain.extent().width) / Real(m_swapchain.extent().height));
const Matrix4 view = m_camera.view_matrix();
const Matrix4 proj = m_camera.projection_matrix();
Transform model = Transform::Identity();
const Uniforms uniforms = {
.scene_from_model = model.matrix(),
.projection_from_scene = proj * view,
.half_screen_size = {
0.5 * m_swapchain.extent().width,
0.5 * m_swapchain.extent().height,
},
// .lod = std::cos(alpha) * 0.5f + 0.5f,
};
void* uniform_buffer = m_uniform_buffer_memory.map(
m_context,
image_states.m_uniform_buffer_offset,
sizeof(Uniforms)
);
std::memcpy(uniform_buffer, &uniforms, sizeof(Uniforms));
m_uniform_buffer_memory.unmap(m_context);
std::vector<VkDrawIndexedIndirectCommand> draw_commands {
{
.indexCount = uint32_t(indices.size()),
.instanceCount = 1,
},
};
Byte* draw_buffer = image_states.m_draw_buffer.memory().map(
m_context,
0,
DrawBufferOffset + 1 * sizeof(VkDrawIndexedIndirectCommand)
);
*reinterpret_cast<uint32_t*>(draw_buffer) = uint32_t(draw_commands.size());
std::memcpy(
draw_buffer + DrawBufferOffset,
draw_commands.data(),
draw_commands.size() * sizeof(VkDrawIndexedIndirectCommand)
);
image_states.m_draw_buffer.memory().unmap(m_context);
VkSemaphore wait_semaphores[] = {
m_swapchain.ready_to_render(),
};
VkSemaphore done_semaphores[] = {
image_states.m_render_done,
};
VkPipelineStageFlags stages[] = {
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
};
VkCommandBuffer command_buffers[] = {
image_states.m_command_buffer,
};
VkSubmitInfo submit_info {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1,
.pWaitSemaphores = wait_semaphores,
.pWaitDstStageMask = stages,
.commandBufferCount = 1,
.pCommandBuffers = command_buffers,
.signalSemaphoreCount = 1,
.pSignalSemaphores = done_semaphores,
};
if(vkQueueSubmit(
m_context.queue(GRAPHIC_QUEUE),
1, &submit_info,
m_swapchain.render_done()
))
throw std::runtime_error("failed to submit draw command buffer");
m_swapchain.swap_buffers(done_semaphores);
}
void Renderer::invalidate_swapchain() {
m_swapchain.invalidate();
}
void Renderer::create_swapchain_objects() {
m_image_states.clear();
m_swapchain_states.~SwapchainStates();
new(&m_swapchain_states) SwapchainStates();
initialize_swapchain_states();
m_image_states.resize(m_swapchain.image_count());
for(size_t image_index = 0; image_index < m_image_states.size(); image_index += 1)
initialize_image_states(image_index);
}
void Renderer::create_command_pool() {
m_command_pool = vk::CommandPool(
m_context,
m_context.queue_family(GRAPHIC_QUEUE)
);
}
void Renderer::create_descriptor_set_layout() {
VkDescriptorSetLayoutBinding binding[] {
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT,
}
};
m_descriptor_set_layout = vk::DescriptorSetLayout(m_context, binding);
}
void Renderer::create_pipeline_layout() {
VkDescriptorSetLayout set_layouts[] {
m_descriptor_set_layout,
};
m_pipeline_layout = vk::PipelineLayout(m_context, set_layouts);
}
void Renderer::create_render_pass() {
VkAttachmentDescription attachments[] {
{
.format = m_context.surface_format().format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
},
{
.format = VK_FORMAT_X8_D24_UNORM_PACK32,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
},
};
VkAttachmentReference color_attachment_ref {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference depth_attachment_ref {
.attachment = 1,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
.pDepthStencilAttachment = &depth_attachment_ref,
};
VkSubpassDependency subpass_dep = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask =
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask =
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo render_pass_info {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = uint32_t(std::extent_v<typeof(attachments)>),
.pAttachments = attachments,
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 1,
.pDependencies = &subpass_dep,
};
m_render_pass = vk::RenderPass(m_context, render_pass_info);
}
void Renderer::create_vertex_buffer() {
VkDeviceSize size = sizeof(vertices[0]) * vertices.size();
m_vertex_buffer = vk::Buffer(
m_context,
size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
m_vertex_buffer.upload(size, vertices.data(), m_context.queue_family(GRAPHIC_QUEUE));
}
void Renderer::create_index_buffer() {
VkDeviceSize size = sizeof(indices[0]) * indices.size();
m_index_buffer = vk::Buffer(
m_context,
size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
m_index_buffer.upload(size, indices.data(), m_context.queue_family(GRAPHIC_QUEUE));
}
void Renderer::initialize_swapchain_states() {
create_descriptor_pool();
create_graphic_pipeline();
}
void Renderer::create_descriptor_pool() {
VkDescriptorPoolSize pool_sizes[] {
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = uint32_t(m_swapchain.image_count()),
}
};
m_swapchain_states.m_descriptor_pool = vk::DescriptorPool(
m_context,
uint32_t(m_swapchain.image_count()),
pool_sizes
);
}
void Renderer::create_graphic_pipeline() {
auto vertex_shader_module = vk::ShaderModule(m_context, "shaders/shader.vert.spv");
auto geometry_shader_module = vk::ShaderModule(m_context, "shaders/shader.geom.spv");
auto fragment_shader_module = vk::ShaderModule(m_context, "shaders/shader.frag.spv");
VkPipelineShaderStageCreateInfo shader_stage_infos[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertex_shader_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_GEOMETRY_BIT,
.module = geometry_shader_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment_shader_module,
.pName = "main",
},
};
const VkVertexInputBindingDescription vertex_bindings[] = {
vertex_binding_description(),
};
const auto vertex_attributes = vertex_attributes_description();
VkPipelineVertexInputStateCreateInfo vertex_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = vertex_bindings,
.vertexAttributeDescriptionCount = uint32_t(vertex_attributes.size()),
.pVertexAttributeDescriptions = vertex_attributes.data(),
};
VkPipelineInputAssemblyStateCreateInfo assembly_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkViewport viewport {
.x = 0.0f,
.y = 0.0f,
.width = float(m_swapchain.extent().width),
.height = float(m_swapchain.extent().height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
VkRect2D scissor = {
.offset = { 0, 0 },
.extent = m_swapchain.extent(),
};
VkPipelineViewportStateCreateInfo viewport_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.pViewports = &viewport,
.scissorCount = 1,
.pScissors = &scissor,
};
VkPipelineRasterizationStateCreateInfo rasterization_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
// .cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisample_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 1.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
VkPipelineDepthStencilStateCreateInfo depth_stencil_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = VK_TRUE,
.depthWriteEnable = VK_TRUE,
.depthCompareOp = VK_COMPARE_OP_LESS,
};
VkPipelineColorBlendAttachmentState color_blend_attachment {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo color_blend_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
};
VkGraphicsPipelineCreateInfo pipeline_info {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 3,
.pStages = shader_stage_infos,
.pVertexInputState = &vertex_info,
.pInputAssemblyState = &assembly_info,
.pViewportState = &viewport_info,
.pRasterizationState = &rasterization_info,
.pMultisampleState = &multisample_info,
.pDepthStencilState = &depth_stencil_info,
.pColorBlendState = &color_blend_info,
.pDynamicState = nullptr,
.layout = m_pipeline_layout,
.renderPass = m_render_pass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
};
m_swapchain_states.m_pipeline = vk::Pipeline(m_context, pipeline_info);
}
void Renderer::initialize_image_states(size_t image_index) {
auto& image_states = m_image_states[image_index];
image_states.m_image_index = image_index;
create_depth_buffer(image_states);
create_framebuffer(image_states);
create_uniform_buffer(image_states);
create_descriptor_set(image_states);
create_draw_buffer(image_states);
create_command_buffer(image_states);
image_states.m_render_done = vk::Semaphore(m_context);
}
void Renderer::create_depth_buffer(ImageStates& image_states)
{
image_states.m_depth_buffer = vk::Image(
m_context,
VkImageCreateInfo {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_X8_D24_UNORM_PACK32,
.extent = {
m_swapchain.extent().width,
m_swapchain.extent().height,
1
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
},
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
image_states.m_depth_buffer_view = vk::ImageView(
m_context,
VkImageViewCreateInfo {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image_states.m_depth_buffer,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_X8_D24_UNORM_PACK32,
.components = {
.r = VK_COMPONENT_SWIZZLE_R,
.g = VK_COMPONENT_SWIZZLE_G,
.b = VK_COMPONENT_SWIZZLE_B,
.a = VK_COMPONENT_SWIZZLE_A,
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}
}
);
}
void Renderer::create_framebuffer(ImageStates& image_states) {
VkImageView views[] {
m_swapchain.image_view(image_states.m_image_index),
image_states.m_depth_buffer_view,
};
image_states.m_framebuffer = vk::Framebuffer(
m_context,
m_render_pass,
views,
m_swapchain.extent()
);
}
void Renderer::create_uniform_buffer(ImageStates& image_states) {
const auto image_index = image_states.m_image_index;
image_states.m_uniform_buffer = vk::Buffer(
m_context,
sizeof(Uniforms),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
);
auto& buffer = image_states.m_uniform_buffer;
if(!m_uniform_buffer_memory) {
VkMemoryRequirements memory_requirements =
buffer.memory_requirements();
m_uniform_buffer_memory = m_context.allocator().allocate(
memory_requirements.size * m_swapchain.image_count(),
memory_requirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
);
for (size_t index = 0; index < m_swapchain.image_count(); index += 1)
m_image_states[index].m_uniform_buffer_offset =
index * memory_requirements.size;
}
buffer.bind_memory(
m_uniform_buffer_memory,
image_states.m_uniform_buffer_offset
);
}
void Renderer::create_descriptor_set(ImageStates& image_states) {
image_states.m_descriptor_set = vk::DescriptorSet(
m_context,
m_swapchain_states.m_descriptor_pool,
m_descriptor_set_layout
);
VkDescriptorBufferInfo buffer_info {
.buffer = image_states.m_uniform_buffer,
.offset = 0,
.range = sizeof(Uniforms),
};
VkWriteDescriptorSet write {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = image_states.m_descriptor_set,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &buffer_info,
};
vkUpdateDescriptorSets(
m_context.device(),
1, &write,
0, nullptr
);
}
void Renderer::create_draw_buffer(ImageStates& image_states) {
image_states.m_draw_buffer = vk::Buffer(
m_context,
DrawBufferOffset + MaxDrawTileCount * sizeof(VkDrawIndexedIndirectCommand),
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
);
}
void Renderer::create_command_buffer(ImageStates& image_states) {
image_states.m_command_buffer = vk::CommandBuffer(m_context, m_command_pool);
VkCommandBufferBeginInfo begin_info {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = 0,
.pInheritanceInfo = nullptr,
};
logger.debug() << "record command buffer " << image_states.m_image_index
<< " (" << image_states.m_command_buffer << ")";
if(vkBeginCommandBuffer(
image_states.m_command_buffer,
&begin_info
) != VK_SUCCESS)
throw std::runtime_error("failed to begin command buffer");
VkClearValue clear_values[] = {
{
.color = {
.float32 = { 0.0f, 0.0f, 0.0f, 1.0f }
}
},
{
.depthStencil = {
.depth = 1.0f,
}
},
};
VkRenderPassBeginInfo pass_info {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = m_render_pass,
.framebuffer = image_states.m_framebuffer,
.renderArea = {
.offset = { 0, 0 },
.extent = m_swapchain.extent(),
},
.clearValueCount = uint32_t(std::extent_v<typeof(clear_values)>),
.pClearValues = clear_values,
};
vkCmdBeginRenderPass(
image_states.m_command_buffer,
&pass_info,
VK_SUBPASS_CONTENTS_INLINE
);
vkCmdBindPipeline(
image_states.m_command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_swapchain_states.m_pipeline
);
VkBuffer vertex_buffers[] = {
m_vertex_buffer,
};
VkDeviceSize offsets[] = {
0,
};
vkCmdBindVertexBuffers(
image_states.m_command_buffer,
0,
1,
vertex_buffers,
offsets
);
vkCmdBindIndexBuffer(
image_states.m_command_buffer,
m_index_buffer,
0,
VK_INDEX_TYPE_UINT32
);
VkDescriptorSet descriptor_sets[] {
image_states.m_descriptor_set,
};
vkCmdBindDescriptorSets(
image_states.m_command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline_layout,
0, 1, descriptor_sets,
0, nullptr
);
m_context.cmdDrawIndexedIndirectCount(
image_states.m_command_buffer,
image_states.m_draw_buffer,
DrawBufferOffset,
image_states.m_draw_buffer,
0,
MaxDrawTileCount,
sizeof(VkDrawIndexedIndirectCommand)
);
vkCmdEndRenderPass(image_states.m_command_buffer);
if(vkEndCommandBuffer(image_states.m_command_buffer) != VK_SUCCESS)
throw("failed to record command buffer");
}

View File

@@ -1,11 +1,14 @@
// Copyright 2022 Simon Boyé // Copyright 2022 Simon Boyé
#pragma once #pragma once
#include <Camera.h>
#include <vk/Swapchain.h> #include <vk/Swapchain.h>
#include <vk/DescriptorSet.h> #include <vk/DescriptorSet.h>
#include <vk/DescriptorPool.h> #include <vk/DescriptorPool.h>
#include <vk/PipelineLayout.h> #include <vk/PipelineLayout.h>
#include <vk/DescriptorSetLayout.h> #include <vk/DescriptorSetLayout.h>
#include <vk/Image.h>
#include <vk/Buffer.h> #include <vk/Buffer.h>
#include <vk/Pipeline.h> #include <vk/Pipeline.h>
#include <vk/Framebuffer.h> #include <vk/Framebuffer.h>
@@ -31,7 +34,7 @@ VkVertexInputBindingDescription vertex_binding_description();
std::array<VkVertexInputAttributeDescription, 4> vertex_attributes_description(); std::array<VkVertexInputAttributeDescription, 4> vertex_attributes_description();
class VulkanTutorial { class Renderer {
public: public:
enum QueueIndex { enum QueueIndex {
GRAPHIC_QUEUE, GRAPHIC_QUEUE,
@@ -43,62 +46,95 @@ public:
using SecondsD = std::chrono::duration<double>; using SecondsD = std::chrono::duration<double>;
public: public:
VulkanTutorial(); Renderer();
VulkanTutorial(const VulkanTutorial&) = delete; Renderer(const Renderer&) = delete;
~VulkanTutorial(); ~Renderer();
VulkanTutorial& operator=(const VulkanTutorial&) = delete; Renderer& operator=(const Renderer&) = delete;
void initialize(SDL_Window* window); void initialize(SDL_Window* window);
void shutdown();
void set_camera(const Vector3& camera_position, const Vector3& camera_z, const Vector3& camera_y); void set_camera(const Camera& camera);
void draw_frame(); void draw_frame();
void invalidate_swapchain(); void invalidate_swapchain();
private: private:
void create_swapchain_objects(uint32_t image_count); struct SwapchainStates;
void destroy_swapchain_objects(); struct ImageStates;
private:
void create_swapchain_objects();
void create_render_pass();
void create_descriptor_set_layout();
void create_graphic_pipeline();
void create_framebuffers();
void create_command_pool(); void create_command_pool();
void create_descriptor_set_layout();
void create_pipeline_layout();
void create_render_pass();
void create_vertex_buffer(); void create_vertex_buffer();
void create_index_buffer(); void create_index_buffer();
void create_uniform_buffer();
void initialize_swapchain_states();
void create_descriptor_pool(); void create_descriptor_pool();
void create_descriptor_sets(); void create_graphic_pipeline();
void create_command_buffers();
void initialize_image_states(size_t image_index);
void create_depth_buffer(ImageStates& image_states);
void create_framebuffer(ImageStates& image_states);
void create_uniform_buffer(ImageStates& image_states);
void create_descriptor_set(ImageStates& image_states);
void create_draw_buffer(ImageStates& image_states);
void create_command_buffer(ImageStates& image_states);
private:
static constexpr uint32_t DrawBufferOffset = 4;
static constexpr uint32_t MaxDrawTileCount = 256;
private: private:
vk::Context m_context; vk::Context m_context;
vk::Swapchain m_swapchain;
VkQueue m_graphic_queue = nullptr;
VkQueue m_presentation_queue = nullptr;
vk::RenderPass m_render_pass; vk::CommandPool m_command_pool;
vk::DescriptorSetLayout m_descriptor_set_layout; vk::DescriptorSetLayout m_descriptor_set_layout;
vk::PipelineLayout m_pipeline_layout; vk::PipelineLayout m_pipeline_layout;
vk::Pipeline m_pipeline; vk::RenderPass m_render_pass;
std::vector<vk::Framebuffer> m_framebuffers;
vk::CommandPool m_command_pool;
vk::Buffer m_vertex_buffer; vk::Buffer m_vertex_buffer;
vk::Buffer m_index_buffer; vk::Buffer m_index_buffer;
std::vector<vk::Buffer> m_uniform_buffers;
std::vector<VkDeviceSize> m_uniform_buffer_offsets;
vk::MemoryBlock m_uniform_buffer_memory; vk::MemoryBlock m_uniform_buffer_memory;
vk::Swapchain m_swapchain;
struct SwapchainStates {
vk::DescriptorPool m_descriptor_pool; vk::DescriptorPool m_descriptor_pool;
std::vector<vk::DescriptorSet> m_descriptor_sets; vk::Pipeline m_pipeline;
std::vector<vk::CommandBuffer> m_command_buffers; };
std::vector<vk::Semaphore> m_render_done; SwapchainStates m_swapchain_states;
Vector3 m_camera_position = Vector3(0.0f, 0.0f, -3.0f); struct ImageStates {
Vector3 m_camera_z = Vector3(0.0f, 0.0f, 1.0f); size_t m_image_index;
Vector3 m_camera_y = Vector3(0.0f, 1.0f, 0.0f);
TimePoint m_last_frame_time; vk::Image m_depth_buffer;
Duration m_time = Duration(0); vk::ImageView m_depth_buffer_view;
vk::Framebuffer m_framebuffer;
vk::Buffer m_uniform_buffer;
VkDeviceSize m_uniform_buffer_offset;
vk::DescriptorSet m_descriptor_set;
vk::Buffer m_draw_buffer;
vk::CommandBuffer m_command_buffer;
vk::Semaphore m_render_done;
};
std::vector<ImageStates> m_image_states;
Camera m_camera;
}; };

View File

@@ -15,6 +15,12 @@ void SdlWindowDeleter::operator()(SDL_Window* window) const {
VkExpe::VkExpe(int argc, char** argv) { VkExpe::VkExpe(int argc, char** argv) {
m_camera.set_position(Vector3(0.0f, 0.0f, -3.0f));
m_camera.set_direction(Vector3::UnitZ());
m_camera.set_down(Vector3::UnitY());
m_camera.set_projection(M_PI / 3.0, 1.0);
m_camera.set_clip_distances(0.1, 10);
} }
VkExpe::~VkExpe() { VkExpe::~VkExpe() {
@@ -43,7 +49,7 @@ void VkExpe::initialize() {
} }
void VkExpe::shutdown() { void VkExpe::shutdown() {
m_vulkan.shutdown(); recreate_object(m_vulkan);
m_window.reset(); m_window.reset();
@@ -64,9 +70,22 @@ void VkExpe::run() {
auto last_time = std::chrono::high_resolution_clock::now(); auto last_time = std::chrono::high_resolution_clock::now();
SDL_Event event; // SDL_Event event;
std::vector<SDL_Event> events;
events.reserve(128);
while(m_running) { while(m_running) {
while(SDL_PollEvent(&event)) { SDL_PumpEvents();
int event_count = SDL_PeepEvents(nullptr, 0, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
if(event_count < 0) {
logger.error() << SDL_GetError();
break;
}
events.resize(event_count);
SDL_PeepEvents(events.data(), event_count, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
for(const auto& event: events) {
switch(event.type) { switch(event.type) {
case SDL_QUIT: case SDL_QUIT:
m_running = false; m_running = false;
@@ -109,7 +128,7 @@ void VkExpe::run() {
update(std::chrono::duration<double>(elapsed).count()); update(std::chrono::duration<double>(elapsed).count());
m_vulkan.set_camera(m_camera_position, m_camera_z, m_camera_y); m_vulkan.set_camera(m_camera);
m_vulkan.draw_frame(); m_vulkan.draw_frame();
m_mouse_offset = Vector2::Zero(); m_mouse_offset = Vector2::Zero();
@@ -128,14 +147,16 @@ void VkExpe::update(double elapsed) {
const Real x_sensi = 0.001; const Real x_sensi = 0.001;
const Real y_sensi = -0.001; const Real y_sensi = -0.001;
const Vector3 camera_x = m_camera_y.cross(m_camera_z); const Vector3 camera_z = m_camera.direction();
const Vector3 camera_y = m_camera.down();
const Vector3 camera_x = camera_y.cross(camera_z);
Vector3 axis = Vector3 axis =
x_sensi * m_mouse_offset[0] * m_camera_y + x_sensi * m_mouse_offset[0] * camera_y +
y_sensi * m_mouse_offset[1] * camera_x; y_sensi * m_mouse_offset[1] * camera_x;
Real rot_norm = axis.norm(); Real rot_norm = axis.norm();
AngleAxis rot(rot_norm, axis / rot_norm); AngleAxis rot(rot_norm, axis / rot_norm);
m_camera_y = rot * m_camera_y; m_camera.set_down(rot * camera_y);
m_camera_z = rot * m_camera_z; m_camera.set_direction(rot * camera_z);
} }
Vector3 walk_direction = Vector3::Zero(); Vector3 walk_direction = Vector3::Zero();
@@ -156,8 +177,9 @@ void VkExpe::update(double elapsed) {
walk_direction.normalize(); walk_direction.normalize();
const Real base_velocity = 1; const Real base_velocity = 1;
Matrix3 camera_basis; const Matrix3 basis = m_camera.basis();
camera_basis << m_camera_y.cross(m_camera_z), m_camera_y, m_camera_z; m_camera.set_position(
m_camera_position += elapsed * base_velocity * (camera_basis * walk_direction); m_camera.position() + elapsed * base_velocity * (basis * walk_direction)
);
} }
} }

View File

@@ -1,7 +1,8 @@
// Copyright 2022 Simon Boyé // Copyright 2022 Simon Boyé
#pragma once #pragma once
#include <VulkanTutorial.h> #include <Renderer.h>
#include <Camera.h>
#include <core/math.h> #include <core/math.h>
@@ -32,11 +33,9 @@ public:
void update(double elapsed); void update(double elapsed);
private: private:
VulkanTutorial m_vulkan; Renderer m_vulkan;
Vector3 m_camera_position = Vector3(0.0f, 0.0f, -3.0f); Camera m_camera;
Vector3 m_camera_z = Vector3(0.0f, 0.0f, 1.0f);
Vector3 m_camera_y = Vector3(0.0f, 1.0f, 0.0f);
WindowUP m_window; WindowUP m_window;
bool m_running = false; bool m_running = false;

View File

@@ -1,748 +0,0 @@
// Copyright 2022 Simon Boyé
#include <VulkanTutorial.h>
#include <Planet.h>
#include <vk/ShaderModule.h>
#include <core/utils.h>
#include <core/Logger.h>
#include <SDL2/SDL_vulkan.h>
#include <Eigen/Geometry>
#include <cassert>
#include <stdexcept>
#include <array>
#include <vector>
#include <algorithm>
#include <cstring>
VkVertexInputBindingDescription vertex_binding_description() {
return {
.binding = 0,
.stride = sizeof(Vertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
}
std::array<VkVertexInputAttributeDescription, 4> vertex_attributes_description() {
return {
VkVertexInputAttributeDescription {
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, position),
},
VkVertexInputAttributeDescription {
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, position2),
},
VkVertexInputAttributeDescription {
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, normal),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, color),
},
};
}
std::vector<Vertex> vertices = {
// {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
// {{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}},
// {{-0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}},
// {{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}},
// {{-0.5f, -0.5f, 0.5f}, {0.0f, 1.0f, 1.0f}},
// {{0.5f, -0.5f, 0.5f}, {1.0f, 0.0f, 1.0f}},
// {{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 0.0f}},
// {{0.5f, 0.5f, 0.5f}, {0.2f, 0.2f, 0.2f}},
};
std::vector<uint32_t> indices = {
// 0, 1, 2,
// 2, 1, 3,
// 1, 5, 3,
// 3, 5, 7,
// 5, 4, 7,
// 7, 4, 6,
// 4, 0, 6,
// 6, 0, 2,
// 0, 4, 1,
// 1, 4, 5,
// 2, 3, 6,
// 6, 3, 7,
};
struct Uniforms {
alignas(16) Eigen::Matrix4f scene_from_model;
alignas(16) Eigen::Matrix4f projection_from_scene;
alignas(8) Eigen::Vector2f half_screen_size;
alignas(4) float lod;
};
VulkanTutorial::VulkanTutorial() {
m_swapchain.register_creation_callback(
std::bind(&VulkanTutorial::create_swapchain_objects, this, std::placeholders::_1));
m_swapchain.register_destruction_callback(
std::bind(&VulkanTutorial::destroy_swapchain_objects, this));
auto const subdiv_count = 4;
vertices.resize(6 * Cell::vertex_count(subdiv_count));
indices.resize(6 * 3 * Cell::triangle_count(subdiv_count));
Vector3AV positions(
vertices.size(), vertices.data(),
sizeof(Vertex), offsetof(Vertex, position)
);
Vector3AV positions2(
vertices.size(), vertices.data(),
sizeof(Vertex), offsetof(Vertex, position2)
);
Vector3AV normals(
vertices.size(), vertices.data(),
sizeof(Vertex), offsetof(Vertex, normal)
);
Vector3AV colors(
vertices.size(), vertices.data(),
sizeof(Vertex), offsetof(Vertex, color)
);
TriangleAV triangles(
indices.size() / 3,
indices.data()
);
Planet planet;
planet.build_mesh(positions, positions2, normals, triangles, subdiv_count);
for (size_t vertex_index = 0; vertex_index < vertices.size(); vertex_index += 1) {
colors[vertex_index] =
positions[vertex_index] / 2.0f + Vector3::Constant(0.5f);
}
// for(size_t vi = 0; vi < vertices.size(); vi += 1)
// logger.debug() << "v" << vi << ": "
// << vertices[vi].position.transpose();
// for(size_t ii = 0; 3 * ii < indices.size(); ii += 1)
// logger.debug() << "i" << ii << ": "
// << indices[3 * ii + 0] << ", "
// << indices[3 * ii + 1] << ", "
// << indices[3 * ii + 2];
// abort();
}
VulkanTutorial::~VulkanTutorial() {
shutdown();
}
void VulkanTutorial::initialize(SDL_Window* window) {
auto const context_settings = vk::ContextSettings()
#if defined(VKEXPE_ENABLE_VALIDATION) || !defined(NDEBUG)
.with_debug(true)
#endif
.with_queue(GRAPHIC_QUEUE, VK_QUEUE_GRAPHICS_BIT)
.with_window(window);
m_context.initialize(context_settings);
create_command_pool();
create_descriptor_set_layout();
create_vertex_buffer();
create_index_buffer();
auto const swapchain_settings = vk::SwapchainSettings(&m_context)
.with_queue(m_context.queue_family(GRAPHIC_QUEUE));
m_swapchain.initialize(swapchain_settings);
}
void VulkanTutorial::shutdown() {
if(!m_context.instance())
return;
vkDeviceWaitIdle(m_context.device());
destroy_swapchain_objects();
m_command_pool.destroy();
m_index_buffer.destroy();
m_vertex_buffer.destroy();
m_descriptor_set_layout.destroy();
m_render_done.clear();
m_swapchain.shutdown();
m_context.shutdown();
}
void VulkanTutorial::set_camera(const Vector3& camera_position, const Vector3& camera_z, const Vector3& camera_y) {
m_camera_position = camera_position;
m_camera_z = camera_z;
m_camera_y = camera_y;
}
void VulkanTutorial::draw_frame() {
m_swapchain.begin_frame();
auto const image_index = m_swapchain.current_image_index();
const auto now = Clock::now();
if(m_last_frame_time.time_since_epoch() != Duration(0)) {
m_time += now - m_last_frame_time;
}
m_last_frame_time = now;
Matrix3 linear_view;
linear_view <<
m_camera_y.cross(m_camera_z).transpose(),
m_camera_y.transpose(),
m_camera_z.transpose();
Matrix4 view;
view << linear_view, linear_view * -m_camera_position,
Vector4::UnitW().transpose();
const float fov = M_PI / 3.0f;
const float near = 0.1f;
const float far = 10.0f;
const float hx = near * std::tan(fov / 2.0f);
const float hy = hx * m_swapchain.extent().height / m_swapchain.extent().width;
const Eigen::Matrix4f proj = projection_matrix(
-hx, hx,
-hy, hy,
near, far
);
Transform model = Transform::Identity();
const Uniforms uniforms = {
.scene_from_model = model.matrix(),
.projection_from_scene = proj * view,
.half_screen_size = {
0.5 * m_swapchain.extent().width,
0.5 * m_swapchain.extent().height,
},
// .lod = std::cos(alpha) * 0.5f + 0.5f,
};
void* uniform_buffer = m_uniform_buffer_memory.map(
m_context,
m_uniform_buffer_offsets[image_index],
sizeof(Uniforms)
);
std::memcpy(uniform_buffer, &uniforms, sizeof(Uniforms));
m_uniform_buffer_memory.unmap(m_context);
VkSemaphore wait_semaphores[] = {
m_swapchain.ready_to_render(),
};
VkSemaphore done_semaphores[] = {
m_render_done[image_index],
};
VkPipelineStageFlags stages[] = {
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
};
VkCommandBuffer command_buffers[] = {
m_command_buffers[image_index],
};
VkSubmitInfo submit_info {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1,
.pWaitSemaphores = wait_semaphores,
.pWaitDstStageMask = stages,
.commandBufferCount = 1,
.pCommandBuffers = command_buffers,
.signalSemaphoreCount = 1,
.pSignalSemaphores = done_semaphores,
};
if(vkQueueSubmit(
m_context.queue(GRAPHIC_QUEUE),
1, &submit_info,
m_swapchain.render_done()
))
throw std::runtime_error("failed to submit draw command buffer");
m_swapchain.swap_buffers(done_semaphores);
}
void VulkanTutorial::invalidate_swapchain() {
m_swapchain.invalidate();
}
void VulkanTutorial::create_swapchain_objects(uint32_t image_count) {
create_render_pass();
create_framebuffers();
create_uniform_buffer();
create_descriptor_pool();
create_descriptor_sets();
create_graphic_pipeline();
create_command_buffers();
m_render_done.clear();
for(size_t index = 0; index < m_swapchain.image_count(); index += 1) {
m_render_done.emplace_back(m_context);
}
}
void VulkanTutorial::destroy_swapchain_objects() {
if(m_command_pool == VK_NULL_HANDLE)
return;
m_command_buffers.clear();
for(auto& buffer: m_uniform_buffers)
buffer.destroy();
m_uniform_buffers.clear();
m_uniform_buffer_memory.free();
m_descriptor_pool.destroy();
m_framebuffers.clear();
m_pipeline.destroy();
m_pipeline_layout.destroy();
m_render_pass.destroy();
}
void VulkanTutorial::create_render_pass() {
VkAttachmentDescription color_attachment {
.format = m_context.surface_format().format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
VkAttachmentReference color_attachment_ref = {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
};
VkSubpassDependency subpass_dep = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo render_pass_info {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &color_attachment,
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 1,
.pDependencies = &subpass_dep,
};
m_render_pass = vk::RenderPass(m_context, render_pass_info);
}
void VulkanTutorial::create_descriptor_set_layout() {
VkDescriptorSetLayoutBinding binding[] {
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT,
}
};
m_descriptor_set_layout = vk::DescriptorSetLayout(m_context, binding);
}
void VulkanTutorial::create_graphic_pipeline() {
auto vertex_shader_module = vk::ShaderModule(m_context, "shaders/shader.vert.spv");
auto geometry_shader_module = vk::ShaderModule(m_context, "shaders/shader.geom.spv");
auto fragment_shader_module = vk::ShaderModule(m_context, "shaders/shader.frag.spv");
VkPipelineShaderStageCreateInfo shader_stage_infos[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertex_shader_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_GEOMETRY_BIT,
.module = geometry_shader_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment_shader_module,
.pName = "main",
},
};
const VkVertexInputBindingDescription vertex_bindings[] = {
vertex_binding_description(),
};
const auto vertex_attributes = vertex_attributes_description();
VkPipelineVertexInputStateCreateInfo vertex_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = vertex_bindings,
.vertexAttributeDescriptionCount = uint32_t(vertex_attributes.size()),
.pVertexAttributeDescriptions = vertex_attributes.data(),
};
VkPipelineInputAssemblyStateCreateInfo assembly_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkViewport viewport {
.x = 0.0f,
.y = 0.0f,
.width = float(m_swapchain.extent().width),
.height = float(m_swapchain.extent().height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
VkRect2D scissor = {
.offset = { 0, 0 },
.extent = m_swapchain.extent(),
};
VkPipelineViewportStateCreateInfo viewport_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.pViewports = &viewport,
.scissorCount = 1,
.pScissors = &scissor,
};
VkPipelineRasterizationStateCreateInfo rasterization_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
// .cullMode = VK_CULL_MODE_NONE,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisample_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 1.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
VkPipelineColorBlendAttachmentState color_blend_attachment {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo color_blend_info {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
};
VkDescriptorSetLayout set_layouts[] {
m_descriptor_set_layout,
};
m_pipeline_layout = vk::PipelineLayout(m_context, set_layouts);
VkGraphicsPipelineCreateInfo pipeline_info {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 3,
.pStages = shader_stage_infos,
.pVertexInputState = &vertex_info,
.pInputAssemblyState = &assembly_info,
.pViewportState = &viewport_info,
.pRasterizationState = &rasterization_info,
.pMultisampleState = &multisample_info,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_info,
.pDynamicState = nullptr,
.layout = m_pipeline_layout,
.renderPass = m_render_pass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = -1,
};
m_pipeline = vk::Pipeline(m_context, pipeline_info);
}
void VulkanTutorial::create_framebuffers() {
m_framebuffers.clear();
for(size_t index = 0; index < m_swapchain.image_count(); index += 1) {
VkImageView view = m_swapchain.image_view(index);
m_framebuffers.emplace_back(
m_context,
m_render_pass,
&view,
m_swapchain.extent()
);
}
}
void VulkanTutorial::create_command_pool() {
if(!m_command_pool.is_null())
return;
m_command_pool = vk::CommandPool(
m_context,
m_context.queue_family(GRAPHIC_QUEUE)
);
}
void VulkanTutorial::create_vertex_buffer() {
if(m_vertex_buffer)
return;
VkDeviceSize size = sizeof(vertices[0]) * vertices.size();
m_vertex_buffer = vk::Buffer(
m_context,
size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
m_vertex_buffer.upload(size, vertices.data(), m_context.queue_family(GRAPHIC_QUEUE));
}
void VulkanTutorial::create_index_buffer() {
if(m_index_buffer)
return;
VkDeviceSize size = sizeof(indices[0]) * indices.size();
m_index_buffer = vk::Buffer(
m_context,
size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
m_index_buffer.upload(size, indices.data(), m_context.queue_family(GRAPHIC_QUEUE));
}
void VulkanTutorial::create_uniform_buffer() {
m_uniform_buffers.resize(m_swapchain.image_count());
for(size_t index = 0; index < m_uniform_buffers.size(); index += 1) {
m_uniform_buffers[index] = vk::Buffer(
m_context,
sizeof(Uniforms),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
);
}
VkMemoryRequirements memory_requirements =
m_uniform_buffers[0].memory_requirements();
m_uniform_buffer_memory = m_context.allocator().allocate(
memory_requirements.size * m_swapchain.image_count(),
memory_requirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
);
m_uniform_buffer_offsets.resize(m_uniform_buffers.size());
for(size_t index = 0; index < m_uniform_buffers.size(); index += 1) {
m_uniform_buffer_offsets[index] = index * memory_requirements.size;
m_uniform_buffers[index].bind_memory(
m_uniform_buffer_memory,
m_uniform_buffer_offsets[index]
);
}
}
void VulkanTutorial::create_descriptor_pool() {
VkDescriptorPoolSize pool_sizes[] {
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = uint32_t(m_swapchain.image_count()),
}
};
m_descriptor_pool = vk::DescriptorPool(
m_context,
uint32_t(m_swapchain.image_count()),
pool_sizes
);
}
void VulkanTutorial::create_descriptor_sets() {
m_descriptor_sets.clear();
for(size_t index = 0; index < m_swapchain.image_count(); index += 1) {
m_descriptor_sets.emplace_back(m_context, m_descriptor_pool, m_descriptor_set_layout);
VkDescriptorBufferInfo buffer_info {
.buffer = m_uniform_buffers[index],
.offset = 0,
.range = sizeof(Uniforms),
};
VkWriteDescriptorSet write {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = m_descriptor_sets[index],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &buffer_info,
};
vkUpdateDescriptorSets(
m_context.device(),
1, &write,
0, nullptr
);
}
}
void VulkanTutorial::create_command_buffers() {
m_command_buffers.clear();
for(size_t index = 0; index < m_framebuffers.size(); index += 1) {
m_command_buffers.emplace_back(m_context, m_command_pool);
VkCommandBuffer command_buffer = m_command_buffers[index];
VkCommandBufferBeginInfo begin_info {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = 0,
.pInheritanceInfo = nullptr,
};
logger.debug() << "record command buffer " << index << " (" << command_buffer << ")";
if(vkBeginCommandBuffer(
command_buffer,
&begin_info
) != VK_SUCCESS)
throw std::runtime_error("failed to begin command buffer");
VkClearValue clear_color = {
.color = {
.float32 = { 0.0f, 0.0f, 0.0f, 1.0f }
}
};
VkRenderPassBeginInfo pass_info {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = m_render_pass,
.framebuffer = m_framebuffers[index],
.renderArea = {
.offset = { 0, 0 },
.extent = m_swapchain.extent(),
},
.clearValueCount = 1,
.pClearValues = &clear_color,
};
vkCmdBeginRenderPass(
command_buffer,
&pass_info,
VK_SUBPASS_CONTENTS_INLINE
);
vkCmdBindPipeline(
command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline
);
VkBuffer vertex_buffers[] = {
m_vertex_buffer,
};
VkDeviceSize offsets[] = {
0,
};
vkCmdBindVertexBuffers(
command_buffer,
0,
1,
vertex_buffers,
offsets
);
vkCmdBindIndexBuffer(
command_buffer,
m_index_buffer,
0,
VK_INDEX_TYPE_UINT32
);
VkDescriptorSet descriptor_sets[] {
m_descriptor_sets[index],
};
vkCmdBindDescriptorSets(
command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline_layout,
0, 1, descriptor_sets,
0, nullptr
);
vkCmdDrawIndexed(
command_buffer,
uint32_t(indices.size()),
1,
0,
0,
0
);
vkCmdEndRenderPass(command_buffer);
if(vkEndCommandBuffer(command_buffer) != VK_SUCCESS)
throw("failed to record command buffer");
}
}

View File

@@ -11,12 +11,12 @@ Eigen::Matrix4f projection_matrix(float x_min, float x_max, float y_min, float y
auto const dy = y_max - y_min; auto const dy = y_max - y_min;
auto const dz = z_max - z_min; auto const dz = z_max - z_min;
auto const pz = z_max * z_min; auto const sz = z_max / dz;
return (Eigen::Matrix4f() << return (Eigen::Matrix4f() <<
2.0f * z_min / dx, 0.0f, -cx / dx, 0.0f, 2.0f * z_min / dx, 0.0f, -cx / dx, 0.0f,
0.0f, 2.0f * z_min / dy, -cy / dy, 0.0f, 0.0f, 2.0f * z_min / dy, -cy / dy, 0.0f,
0.0f, 0.0f, cz / dz, -2.0f * pz / dz, 0.0f, 0.0f, sz, (1 - sz) * z_max,
0.0f, 0.0f, 1.0f, 0.0f 0.0f, 0.0f, 1.0f, 0.0f
).finished(); ).finished();
} }

View File

@@ -33,6 +33,14 @@ Guard<T> make_guard(T&& teardown) {
} }
template<typename T>
T& recreate_object(T& object) {
object.~T();
new(&object) T;
return object;
}
template<typename... Args> template<typename... Args>
std::string cat(Args&&... args) { std::string cat(Args&&... args) {
std::ostringstream ostream; std::ostringstream ostream;
@@ -57,10 +65,10 @@ public:
assert((size == 0 && m_data == nullptr) || (size != 0 && m_data != nullptr)); assert((size == 0 && m_data == nullptr) || (size != 0 && m_data != nullptr));
} }
Array(T* item) // Array(T* item)
: m_size(1) // : m_size(1)
, m_data(item) // , m_data(item)
{} // {}
template<size_t Size> template<size_t Size>
Array(T (&array)[Size]) Array(T (&array)[Size])

View File

@@ -56,10 +56,8 @@ Buffer::Buffer(Buffer&& other) noexcept {
} }
Buffer::~Buffer() noexcept { Buffer::~Buffer() noexcept {
if(!is_null()) { if(!is_null())
logger.warning() << "Buffer deleted before being destroyed";
destroy(); destroy();
}
} }
Buffer& Buffer::operator=(Buffer&& other) noexcept { Buffer& Buffer::operator=(Buffer&& other) noexcept {

View File

@@ -562,7 +562,7 @@ void Context::create_instance(const ContextSettings& settings) {
if(vkCreateInstance(&instance_info, nullptr, &m_instance) != VK_SUCCESS) if(vkCreateInstance(&instance_info, nullptr, &m_instance) != VK_SUCCESS)
throw std::runtime_error("failed to create vulkan instance"); throw std::runtime_error("failed to create vulkan instance");
initialize_extension_functions(); initialize_instance_extension_functions();
if(settings.debug()) { if(settings.debug()) {
createDebugUtilsMessenger( createDebugUtilsMessenger(
@@ -733,7 +733,9 @@ void Context::create_device(const ContextSettings& settings) {
.geometryShader = true, .geometryShader = true,
}; };
std::vector<const char*> extensions; std::vector<const char*> extensions {
VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME,
};
if(m_window) { if(m_window) {
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME); extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
}; };
@@ -756,6 +758,8 @@ void Context::create_device(const ContextSettings& settings) {
) != VK_SUCCESS) ) != VK_SUCCESS)
throw std::runtime_error("failed to create logical device"); throw std::runtime_error("failed to create logical device");
initialize_device_extension_functions();
m_queues.resize(m_queue_families.size()); m_queues.resize(m_queue_families.size());
for(size_t index = 0; index < m_queue_families.size(); ++index) { for(size_t index = 0; index < m_queue_families.size(); ++index) {
vkGetDeviceQueue( vkGetDeviceQueue(
@@ -777,10 +781,10 @@ void Context::create_internal_objects() {
m_transfer_fence = Fence(*this); m_transfer_fence = Fence(*this);
} }
void Context::initialize_extension_functions() { void Context::initialize_instance_extension_functions() {
uint32_t errors_count = 0; uint32_t errors_count = 0;
#define GET_PROC_ADDR(ptr_name, func_name) \ #define GET_INSTANCE_PROC_ADDR(ptr_name, func_name) \
ptr_name = (PFN_vk ## func_name)vkGetInstanceProcAddr( \ ptr_name = (PFN_vk ## func_name)vkGetInstanceProcAddr( \
m_instance, "vk" #func_name); \ m_instance, "vk" #func_name); \
if(ptr_name == nullptr) \ if(ptr_name == nullptr) \
@@ -789,9 +793,27 @@ void Context::initialize_extension_functions() {
errors_count += 1; \ errors_count += 1; \
} }
GET_PROC_ADDR(createDebugUtilsMessenger, CreateDebugUtilsMessengerEXT) GET_INSTANCE_PROC_ADDR(createDebugUtilsMessenger, CreateDebugUtilsMessengerEXT)
GET_PROC_ADDR(destroyDebugUtilsMessenger, DestroyDebugUtilsMessengerEXT) GET_INSTANCE_PROC_ADDR(destroyDebugUtilsMessenger, DestroyDebugUtilsMessengerEXT)
GET_PROC_ADDR(setDebugUtilsObjectName, SetDebugUtilsObjectNameEXT) GET_INSTANCE_PROC_ADDR(setDebugUtilsObjectName, SetDebugUtilsObjectNameEXT)
if(errors_count != 0)
throw std::runtime_error("failed to load extensions");
}
void Context::initialize_device_extension_functions() {
uint32_t errors_count = 0;
#define GET_DEVICE_PROC_ADDR(ptr_name, func_name) \
ptr_name = (PFN_vk ## func_name)vkGetDeviceProcAddr( \
m_device, "vk" #func_name); \
if(ptr_name == nullptr) \
{ \
logger.error() << "failed to load extension function 'vk" #func_name "'"; \
errors_count += 1; \
}
GET_DEVICE_PROC_ADDR(cmdDrawIndexedIndirectCount, CmdDrawIndexedIndirectCountKHR)
if(errors_count != 0) if(errors_count != 0)
throw std::runtime_error("failed to load extensions"); throw std::runtime_error("failed to load extensions");

View File

@@ -154,6 +154,8 @@ public:
PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessenger = nullptr; PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessenger = nullptr;
PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectName = nullptr; PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectName = nullptr;
PFN_vkCmdDrawIndexedIndirectCountKHR cmdDrawIndexedIndirectCount = nullptr;
private: private:
void create_instance(const ContextSettings& settings); void create_instance(const ContextSettings& settings);
void create_surface(const ContextSettings& settings); void create_surface(const ContextSettings& settings);
@@ -165,7 +167,8 @@ private:
void create_device(const ContextSettings& settings); void create_device(const ContextSettings& settings);
void create_internal_objects(); void create_internal_objects();
void initialize_extension_functions(); void initialize_instance_extension_functions();
void initialize_device_extension_functions();
static VKAPI_ATTR VkBool32 VKAPI_CALL log_debug_message( static VKAPI_ATTR VkBool32 VKAPI_CALL log_debug_message(
VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageSeverityFlagBitsEXT severity,

124
src/vk/Image.cpp Normal file
View File

@@ -0,0 +1,124 @@
// Copyright 2022 Simon Boyé
#include <vk/Image.h>
#include <vk/Context.h>
#include <cassert>
namespace vk {
Image::Image() noexcept {
}
Image::Image(Context& context, VkImageCreateInfo create_info)
: Wrapper(context)
{
assert(m_context);
if(vkCreateImage(
context.device(),
&create_info,
nullptr,
&m_image
) != VK_SUCCESS)
throw std::runtime_error("failed to create image");
}
Image::Image(Context& context, VkImageCreateInfo create_info, VkMemoryPropertyFlags memory_properties)
: Image(context, create_info)
{
allocate_and_bind_memory(memory_properties);
}
Image::Image(Image&& other) noexcept
{
swap(other);
}
Image::~Image() noexcept {
if(!is_null())
destroy();
}
Image& Image::operator=(Image&& other) noexcept {
swap(other);
if(other)
other.destroy();
return *this;
}
VkMemoryRequirements Image::memory_requirements() const noexcept {
assert(!is_null());
assert(*m_context);
VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(
m_context->device(),
m_image,
&memory_requirements
);
return memory_requirements;
}
void Image::bind_memory(const MemoryBlock& memory_block, VkDeviceSize offset) {
assert(!is_null());
assert(*m_context);
assert(memory_block);
// m_memory = std::move(memory_block);
if(vkBindImageMemory(
m_context->device(),
m_image,
memory_block.device_memory(),
memory_block.offset() + offset
) != VK_SUCCESS)
throw std::runtime_error("failed to bind image memory");
}
void Image::bind_memory(MemoryBlock&& memory_block) {
bind_memory(memory_block);
m_memory = std::move(memory_block);
}
void Image::allocate_and_bind_memory(VkMemoryPropertyFlags memory_properties) {
assert(!is_null());
assert(*m_context);
const auto memory_requirements = this->memory_requirements();
m_memory = m_context->allocator().allocate(
memory_requirements.size,
memory_requirements.memoryTypeBits,
memory_properties
);
bind_memory(m_memory);
}
void Image::destroy() noexcept {
assert(!is_null());
assert(m_context);
if(m_memory) {
m_memory.free();
m_memory = MemoryBlock();
}
vkDestroyImage(
m_context->device(),
m_image,
nullptr
);
m_context = nullptr;
m_image = VK_NULL_HANDLE;
}
}

66
src/vk/Image.h Normal file
View File

@@ -0,0 +1,66 @@
// Copyright 2022 Simon Boyé
#pragma once
#include <vk/forward.h>
#include <vk/Wrapper.h>
#include <vk/Memory.h>
#include <vulkan/vulkan.h>
namespace vk {
class Image: public Wrapper {
public:
Image() noexcept;
Image(Context& context, VkImageCreateInfo create_info);
Image(Context& context, VkImageCreateInfo create_info, VkMemoryPropertyFlags memory_properties);
Image(const Image&) = default;
Image(Image&& other) noexcept;
~Image() noexcept;
Image& operator=(const Image&) = default;
Image& operator=(Image&& other) noexcept;
explicit inline operator bool() const noexcept {
return !is_null();
}
inline bool is_null() const noexcept {
return m_image == VK_NULL_HANDLE;
}
inline operator VkImage() noexcept {
return m_image;
}
inline VkImage image() noexcept {
return m_image;
}
VkMemoryRequirements memory_requirements() const noexcept;
void bind_memory(const MemoryBlock& memory_block, VkDeviceSize offset=0);
void bind_memory(MemoryBlock&& memory_block);
void allocate_and_bind_memory(VkMemoryPropertyFlags memory_properties);
inline void swap(Image& other) noexcept {
using std::swap;
Wrapper::swap(other);
swap(m_image, other.m_image);
}
friend inline void swap(Image& image_0, Image& image_1) noexcept {
image_0.swap(image_1);
}
void destroy() noexcept;
private:
VkImage m_image = VK_NULL_HANDLE;
MemoryBlock m_memory;
};
}

View File

@@ -42,10 +42,8 @@ MemoryBlock::MemoryBlock(MemoryBlock&& other) noexcept
} }
MemoryBlock::~MemoryBlock() noexcept { MemoryBlock::~MemoryBlock() noexcept {
if(!is_null()) { if(!is_null())
logger.warning() << "MemoryBlock deleted before being freed";
free(); free();
}
} }
MemoryBlock& MemoryBlock::operator=(MemoryBlock&& other) noexcept { MemoryBlock& MemoryBlock::operator=(MemoryBlock&& other) noexcept {
@@ -82,11 +80,11 @@ void MemoryBlock::free() noexcept {
} }
void* MemoryBlock::map(Context& context) { Byte* MemoryBlock::map(Context& context) {
return map(context, 0, m_size); return map(context, 0, m_size);
} }
void* MemoryBlock::map(Context& context, VkDeviceSize offset, VkDeviceSize size) { Byte* MemoryBlock::map(Context& context, VkDeviceSize offset, VkDeviceSize size) {
assert(!is_null()); assert(!is_null());
assert(context); assert(context);
assert(offset + size <= m_size); assert(offset + size <= m_size);
@@ -102,7 +100,7 @@ void* MemoryBlock::map(Context& context, VkDeviceSize offset, VkDeviceSize size)
) != VK_SUCCESS) ) != VK_SUCCESS)
throw std::runtime_error("failed to map memory"); throw std::runtime_error("failed to map memory");
return ptr; return reinterpret_cast<Byte*>(ptr);
} }
void MemoryBlock::unmap(Context& context) noexcept { void MemoryBlock::unmap(Context& context) noexcept {
@@ -176,6 +174,8 @@ MemoryBlock MemoryPage::allocate(VkDeviceSize size) noexcept {
if(block_it == m_blocks.end()) if(block_it == m_blocks.end())
return MemoryBlock(); return MemoryBlock();
const auto offset = block_it->offset;
block_it[0].is_free = false; block_it[0].is_free = false;
if (block_it[0].offset != block_it[1].offset) { if (block_it[0].offset != block_it[1].offset) {
m_blocks.emplace(std::next(block_it), Block{ m_blocks.emplace(std::next(block_it), Block{
@@ -183,7 +183,7 @@ MemoryBlock MemoryPage::allocate(VkDeviceSize size) noexcept {
}); });
} }
return MemoryBlock(m_device_memory, size, block_it[0].offset, this, m_memory_type); return MemoryBlock(m_device_memory, size, offset, this, m_memory_type);
} }
void MemoryPage::p_free(MemoryBlock& block) noexcept { void MemoryPage::p_free(MemoryBlock& block) noexcept {

View File

@@ -1,6 +1,8 @@
// Copyright 2022 Simon Boyé // Copyright 2022 Simon Boyé
#pragma once #pragma once
#include <core/types.h>
#include <vk/forward.h> #include <vk/forward.h>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
@@ -61,8 +63,8 @@ public:
void free() noexcept; void free() noexcept;
void* map(Context& context); Byte* map(Context& context);
void* map(Context& context, VkDeviceSize offset, VkDeviceSize size); Byte* map(Context& context, VkDeviceSize offset, VkDeviceSize size);
void unmap(Context& context) noexcept; void unmap(Context& context) noexcept;
void flush(Context& context); void flush(Context& context);

View File

@@ -324,7 +324,7 @@ void Swapchain::create() {
} }
for(auto& callback: m_creation_callbacks) for(auto& callback: m_creation_callbacks)
callback(image_count); callback();
} }
void Swapchain::destroy() { void Swapchain::destroy() {
@@ -332,11 +332,7 @@ void Swapchain::destroy() {
callback(); callback();
m_frame_resources.clear(); m_frame_resources.clear();
m_image_resources.clear();
for(auto& image_resources: m_image_resources) {
image_resources.render_done.destroy();
image_resources.view.destroy();
}
m_context->destroy_swapchain(m_swapchain); m_context->destroy_swapchain(m_swapchain);
} }

View File

@@ -42,7 +42,7 @@ public:
static constexpr uint32_t CURRENT_IMAGE_INDEX = UINT32_MAX; static constexpr uint32_t CURRENT_IMAGE_INDEX = UINT32_MAX;
static constexpr uint32_t MAX_FRAMES_IN_FLIGHT = 2; static constexpr uint32_t MAX_FRAMES_IN_FLIGHT = 2;
using CreationCallback = std::function<void(uint32_t)>; using CreationCallback = std::function<void()>;
using DestructionCallback = std::function<void()>; using DestructionCallback = std::function<void()>;
public: public: