4 changed files with 141 additions and 17 deletions
@ -0,0 +1,71 @@ |
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// Copyright 2022 Simon Boyé
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#include <vk/ShaderModule.h> |
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#include <vk/Context.h> |
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#include <cassert> |
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namespace vk { |
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ShaderModule::ShaderModule() noexcept { |
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} |
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ShaderModule::ShaderModule(Context& context, const std::vector<char>& code) |
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: m_context(&context) |
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{ |
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assert(m_context); |
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VkShaderModuleCreateInfo create_info { |
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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.codeSize = code.size(), |
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.pCode = (uint32_t*)code.data(), |
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}; |
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if(vkCreateShaderModule( |
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context.device(), |
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&create_info, |
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nullptr, |
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&m_shader_module |
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) != VK_SUCCESS) |
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throw std::runtime_error("failed to create shader module"); |
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} |
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ShaderModule::ShaderModule(Context& context, const char* path) |
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: ShaderModule(context, read_binary_file(path)) |
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{} |
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ShaderModule::ShaderModule(ShaderModule&& other) noexcept |
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{ |
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swap(*this, other); |
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} |
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ShaderModule::~ShaderModule() noexcept { |
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if(!is_null()) |
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destroy(); |
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} |
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ShaderModule& ShaderModule::operator=(ShaderModule&& other) noexcept { |
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swap(*this, other); |
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if(other) |
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other.destroy(); |
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return *this; |
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} |
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void ShaderModule::destroy() noexcept { |
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assert(!is_null()); |
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assert(m_context); |
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vkDestroyShaderModule( |
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m_context->device(), |
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m_shader_module, |
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nullptr |
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); |
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m_shader_module = nullptr; |
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} |
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} |
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@ -0,0 +1,64 @@ |
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// Copyright 2022 Simon Boyé
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#pragma once |
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#include <core/utils.h> |
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#include <vk/forward.h> |
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#include <vulkan/vulkan.h> |
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namespace vk { |
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class ShaderModule { |
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public: |
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ShaderModule() noexcept; |
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ShaderModule(Context& context, const std::vector<char>& code); |
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ShaderModule(Context& context, const char* path); |
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ShaderModule(const ShaderModule&) = delete; |
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ShaderModule(ShaderModule&& other) noexcept; |
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~ShaderModule() noexcept; |
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ShaderModule& operator=(const ShaderModule&) = delete; |
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ShaderModule& operator=(ShaderModule&& other) noexcept; |
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explicit inline operator bool() const noexcept { |
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return !is_null(); |
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} |
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inline bool is_null() const noexcept { |
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return m_shader_module == VK_NULL_HANDLE; |
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} |
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inline const Context* context() const noexcept { |
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return m_context; |
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} |
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inline Context* context() noexcept { |
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return m_context; |
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} |
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inline operator VkShaderModule() noexcept { |
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return m_shader_module; |
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} |
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inline VkShaderModule shader_module() noexcept { |
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return m_shader_module; |
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} |
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friend inline void swap(ShaderModule& shader_module_0, ShaderModule& shader_module_1) noexcept { |
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using std::swap; |
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swap(shader_module_0.m_context, shader_module_1.m_context); |
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swap(shader_module_0.m_shader_module, shader_module_1.m_shader_module); |
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} |
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void destroy() noexcept; |
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private: |
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Context* m_context = nullptr; |
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VkShaderModule m_shader_module = VK_NULL_HANDLE; |
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}; |
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} |
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